As simple as this sounds, it’s really humbling to me how often I realize what I am missing from another person’s perspective, even when they are doing something that will further my business. I have tried to mitigate that in myself by experiencing each part of the board game process. That desire to see all […]
Tag Archives: Dev
Our BarBEARrian Battleground Expansion needs a few more pieces of love before it is ready for playtesting. Designers Walter and Ian have done an incredible job of addressing the parts of Bears that gamers have found the most “fiddly” while keeping the game true to its original intent. A few elements, like the new player […]
We started Lost Ones alpha playtesting at Essen, and were able to pass on notes before diving right back into Folklore: Fall of the Spire crunch over the holidays. So while team Writing polished up the final Folklore work, Graphic Design was working on organizing the documents for the game to get it ready for […]
Hello everyone, how are you? Today is the first real “work” week after the holidays. We’re sitting here in the office, at our desks, and no plans but to do it again tomorrow and the day after that for the rest of the week. It sounds redundant, and many of you are familiar with the […]