Set | Name |
---|---|
Z | Zpocalypse |
ZE | Zmergency |
ZM | Zmaster |
Zalpha | Aftermath Alpha Squad |
Zbeta | Aftermath Beta Squad |
ZX | Promo decks |
Zs1 | Survivor pack #1 |
Zs2 | Survivor pack #2 |
Zs3 | Survivor pack #3 |
Zs4 | Survivor pack #4 |
Zs5 | Survivor pack #5 |
Zs6 | Pet pack |
Details
Zpocalypse is a cooperative play, zombie survival game in a post-apocalyptic wasteland. Two to four players play a squad of survivors, whose stats you manage on a squad board.To be the best team spend one to four days in the nuclear zombified wasteland. Start in a basement/ fallout shelter which can lead out to several base locations, or even through the sewers. Scavenge for food and supplies, which expands the transformable board. Then feed your survivors and add their skills to your squad board. After that use your squad to fortify your base. An event card adds additional challenges and gives zombie movement. Combat adds the adrenaline rush of moving around the board trying to combat zombies before they consume you. Every fortification built, zombie killed, and survivor saved leads to victory points which determines the ultimate winner, and also allows you to level up in weapons ability. Try to make it day to day in a world torn apart from the walking dead.
- Post-nuclear zombie apocalypse
- Co-op and versus style of play (each game has a definitive winner)
- Modular tiles, so each play through is slightly different
- Elements of a tower defense game, wrapped with tactical combat
- Instead of 1 survivor, you control a squad, this allows for the thematic death of a survivor, while the player may continue playing
- (7.07MB)Rulebook Zmaster.pdf
- (1.75MB)Sell-sheet GBG0002-Zpocalypse-Zmaster.pdf
- (1.68MB)Sell-sheet GBG0010-11-13-Zpocalypse-Aftermath.pdf
- (2.71MB)00-Zpocalypse Blank cards-11×8.5.pdf
- (4.54MB)Rulebook Zbreakout.pdf
- (240.36MB)Retail Zpocalypse-Aftermath Products Print Quality.zip
- (4.95MB)Rulebook Zmergency.pdf
- (1.35MB)Sell-sheet GBG0012-Zpocalypse-Zmergency.pdf
- (263.28MB)Retail Zpocalypse Products Print Quality.zip
- (27.79MB)Rulebook Zpocalypse original.pdf
- (957.31kB)Sell-sheet GBG0001-Zpocalypse.pdf
- (5.01MB)Sell-sheet Zpocalypse-Product-Family.pdf
- (3.74MB)Rulebook Zpocalypse Main Rules v4.2.pdf
- Zpocalypse on boardgamegeek.com
boardgamegeek.com. - Official Press Page
Everything you need to write an article about our games. press.greenbriergames.com.
Zpocalypse Card Lists
Card Lists by decks
Set | Deck | Card ## | Type | Card Title | VP | untrained | lv. 5 (Trained) | lv. 10 (Mastery) | range | Click Die |
---|---|---|---|---|---|---|---|---|---|---|
Z | Armory | 001 | Melee | Baseball Bat | 3 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Upgradeable] | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 002 | Firearm | Beretta 92F | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Dual-Wield] | 2d6 kill on 4, 5 or Z. [Doubletap] | 4 | yes |
Z | Armory | 003 | Firearm | Beretta 92F | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Dual-Wield] | 2d6 kill on 4, 5 or Z. [Doubletap] | 4 | yes |
Z | Armory | 004 | Melee | Brooklyn Basher | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Knockdown] | 2d6 kill on 4,5, or Z. [Dual-Wield] | 1 | no |
Z | Armory | 005 | Melee | Chain Saw | 2 | 1d6 kill on 5 or Z. [Gas Powered] | 2d6 kill on 5 or Z. | 2d6 kill on 4, 5 or Z. [Z-Cleave] | 2 | yes |
Z | Armory | 006 | Firearm | Colt .45 | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Dual-Wield] | 2d6 kill on 4, 5 or Z. [Sniper] | 6 | yes |
Z | Armory | 007 | Firearm | Colt .45 | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Dual-Wield] | 2d6 kill on 4, 5 or Z. [Sniper] | 6 | yes |
Z | Armory | 008 | Melee | Crowbar | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Knockdown] | 2d6 kill on 4,5, or Z. [Dual-Wield] | 1 | no |
Z | Armory | 009 | Melee | Dagger | 3 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Counter-Attack] | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 010 | Melee | Fireman's Axe | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Knockdown] | 2d6 kill on 4, 5 or Z. | 2 | no |
Z | Armory | 011 | Thrown | Grenade | 4 | 6d6 kill on square, any adjacent kill on 4, 5, Z | n/a | n/a | 2d6 | no |
Z | Armory | 012 | Melee | Gumball Machine | 2 | 1d6 kill on 5 or Z. [Gumballs] | 2d6 kill on 5 or Z. [Knockdown] | 2d6 kill on 4, 5 or Z. | 2 | no |
Z | Armory | 013 | Melee | Hatchet | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Tool] | 2d6 kill on 4,5, or Z. [Dual-Wield] | 1 | no |
Z | Armory | 014 | Melee | Hatchet | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Tool] | 2d6 kill on 4,5, or Z. [Dual-Wield] | 1 | no |
Z | Armory | 015 | Melee | Home Brewer's Keg | 3 | 1d6 kill on 5 or Z. [Liquid Courage] | 1d6 kill on 5 or Z. | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 016 | Melee | Jackhammer | 2 | 1d6 kill on 5 or Z. [Gas Powered] | 2d6 kill on 5 or Z. | 2d6 kill on 4, 5 or Z. | 2 | yes |
Z | Armory | 017 | Melee | Kitchen Knife | 3 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Culinary] | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 018 | Melee | Monkey Wrench | 3 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Tool] | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 019 | Firearm | MP5 | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Doubletap] | 2d6 kill on 4, 5 or Z. [Autofire] | 4 | yes |
Z | Armory | 020 | Firearm | MP5 | 2 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Doubletap] | 2d6 kill on 4, 5 or Z. [Autofire] | 4 | yes |
Z | Armory | 021 | Melee | NightStick | 3 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Defensive] | 1d6 kill on 4,5, or Z. | 1 | no |
Z | Armory | 022 | Melee | Riot Shield | 3 | 1d6 kill on 5 or Z. [Defensive] | 1d6 kill on 5 or Z. | 1d6 kill on 4,5, or Z. [Knockdown] | 1 | no |
Z | Armory | 023 | Melee | Samurai Sword | 1 | 1d6 kill on 5 or Z. | 3d6 kill on 5 or Z. | 3d6 kill 4, 5 or Z. [Z-Cleave] | 2 | no |
Z | Armory | 024 | Firearm | Shotgun | 1 | 1d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Counter-Attack] | 3d6 kill on 4, 5 or Z. | 3 | yes |
Z | Armory | 025 | Accessory | Riot Gear Armor | 2 | +3 defense | n/a | n/a | 0 | no |
Z | Armory | 026 | Accessory | Brain Bucket | 1 | +1 defense | n/a | n/a | 0 | no |
Z | Armory | 027 | Accessory | Bio Suits | 2 | -1 movement, immune to rad/bio | n/a | n/a | 0 | no |
Z | Armory | 028 | Accessory | Gas Masks | 2 | Immune to bio | n/a | n/a | 0 | no |
Z | Armory | 029 | Accessory | Gas Masks | 2 | Immune to bio | n/a | n/a | 0 | no |
Z | Armory | 030 | Accessory | Lucky Shades | 2 | +1 smarts, reroll any die 1/day | n/a | n/a | 0 | no |
Z | Armory | 031 | Accessory | Leather Boots | 2 | +1 movement, discard for 1 rad food | n/a | n/a | 0 | no |
Z | Armory | 032 | Accessory | Guitar | 4 | Discard for 1 [Autokill], [Music] | n/a | n/a | 1 | yes |
ZE | Armory | 001 | Melee | Hammer | 2 | 1d6 kill on 5 or Z. [Tool] | 1d6 kill on 5 or Z. | 2d6 kill on 4, 5 or Z. [Dual-Wield] | 1 | no |
ZE | Armory | 002 | Melee | Scalpel | 2 | 1d6 kill on 5 or Z. [Surgical] | 1d6 kill on 5 or Z. | 1d6 kill on 4, 5 or Z. | 1 | no |
ZE | Armory | 003 | Melee | Skateboard | 2 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Faster] | 1d6 kill on 4, 5 or Z. | 1 | no |
ZE | Armory | 004 | Firearm | Crossbow | 1 | 1d6 kill on 5 or Z. [Versatile] | 1d6 kill on 5 or Z. | 1d6 kill on 4, 5 or Z. [Sniper] | 4 | yes |
ZE | Armory | 005 | Firearm | M4 Carbine | 1 | 2d6 kill on 5 or Z. | 2d6 kill on 5 or Z. [Autofire] | 2d6 kill on 3, 4, 5 or Z. | 6 | yes |
ZE | Armory | 006 | Firearm | Hunting Rifle | 1 | 1d6 kill on 5 or Z. | 1d6 kill on 5 or Z. [Sniper] | 2d6 kill on 4, 5 or Z. | 8 | yes |
ZE | Armory | 007 | Thrown | Pipe Bomb | 4 | 6d6 kill on square, any adjacent kill on 4, 5, Z | n/a | n/a | 2d6 | no |
ZE | Armory | 008 | Accessory | Sports Equipment | 1 | +1 Defense | n/a | n/a | n/a | no |
ZE | Armory | 009 | Accessory | Bulletproof Vest | 1 | +2 Defense | n/a | n/a | n/a | no |
Zalpha | Armory | 05 | Tool | Military Robot | 0 | 1d6 Kill only on a Z, [Gas Powered], [Knockdown] & [Upgradeable] | n/a | n/a | 3 | yes |
Zalpha | Armory | 06 | Melee | Compound Bow | 1 | 1d6 kill only on a 5 or Z. [Versatile] | 1d6 kill on a 5 or Z. [Upgradeable] | 2d6 kill on 4, 5 or Z. [Sniper] | 4 | yes |
Zalpha | Armory | 07 | Melee | Ball & Chain | 1 | Unusable | 1d6 kill on 5 or Z. [Knockdown] | 3d6 kill 4, 5 or Z. [Fury] | 3 | no |
Zalpha | Armory | 08 | Firearm | 40mm MGL | 1 | All targets on tile suffer knockdown status. | n/a | n/a | 6 | yes |
Zbeta | Armory | 05 | Firearm | Flamethrower | 0 | 2d6 kill on a 5 or Z. [Gas Powered] & [Hot to the Touch] | 2d6 kill on 4, 5 or Z. | 3d6 kill on 4, 5 or Z. | 3 | yes |
Zbeta | Armory | 06 | Firearm | M134 Mini-Gun | 1 | Unusable | 3d6 kill on 5 or Z. [Meatgrinder] | 4d6 kill on 4, 5 or Z. | 6 | x2 |
Zbeta | Armory | 07 | Firearm | Barrett Light Fifty | 1 | 2d6 kill on 5 or Z. | 2d6 kill on 4 or Z. [Hand of God] | 3d6 kill on 4, 5 or Z. [Dead Shot] | 12 | yes |
Zbeta | Armory | 08 | Firearm | Tranq Rifle | 1 | Heal 1d6 to target squad. [Ranged Medic] | Heal 1d6 to target squad. | Heal 2d6 to target squad. | 4 | yes |
ZX | Armory | 12 | Firearm | AS-KR Z | 1 | 1d6 kill on 5 or Z. | 2d6 kill on 4, 5 or Z. | 2d6 kill on 4, 5 or Z. [PN-31 Grenade Launcher] | 5 | yes |
ZX | Armory | 13 | Firearm | Magic Gun | 1 | 1d6 kill only on a 5 or Z. [Magic] | 1d6 kill on 4, 5 or Z. | 2d6 kill on 4, 5 or Z. [Dual-Wield] | 3 | no |
ZX | Armory | 14 | Melee | Shock Gloves | 1 | 1d6 kill only on a 5 or Z. | 1d6 kill only on a 5 or Z. [Shocking Grasp] | 2d6 kill on 4, 5 or Z. | 3 | no |
ZX | Armory | 15 | Melee | Chainsaw Sword | 1 | 1d6 kill only on a Z. [Gas Powered] | 2d6 kill on 5 or Z. | 3d6 kill on 4, 5 or Z. | 1 | yes |
ZX | Armory | 16 | Melee | Cricket Bat | 1 | 1d6 kill only on a 5 or Z. [Knockdown] | 2d6 kill on 5 or Z. | 2d6 kill on 4, 5 or Z. | 2 | no |
ZX | Armory | 06 | Melee | Lasersaber | 0 | 2d6 kill on 5 or Z. [Prototype] | 3d6 kill on 4, 5 or Z. | 4d6 kill on 3, 4, 5 or Z. | 1 | yes |
ZX | Armory | 07 | Firearm | ZBFG | 0 | 2d6 kill on 5 or Z. [Prototype] | 3d6 kill on 4, 5 or Z. | 4d6 kill on 4, 5 or Z. | 4 | yes |
ZX | Armory | 08 | Explosive | Mini Nuke | 0 | Spend 1 Scrap to remove kill everythign on tile, and remove from game. | n/a | n/a | 2d6 | no |
ZX | Armory | 09 | Accessory | Lincolns Top Hat | 0 | Grants +1 Smarts when worn. 1/day re-roll any set of dice once. | n/a | n/a | n/a | no |
ZX | Armory | 10 | Melee | Lawnmower | 4 | 1d6 kill on a 5 or Z. [Gas Powered] | 1d6 kill on 4, 5 or Z. | 2d6 kill on 4, 5 or Z [Mow Down] | 2 | yes |
Set | Deck | Card ## | Type | Card Title | Goal | Goal Reward | Challenge | ||
---|---|---|---|---|---|---|---|---|---|
Z | Daily Goals | 136 | Normal | Adrenaline | only attack zombies adjacent to you. | +4 VP | use only melee weapons durign combat phase | ||
Z | Daily Goals | 137 | Normal | Alas! | Stay adjacent to zombie for 2 rounds w/o attacking it. | +5 VP | Go into combat w/ only 1 survivor. | ||
Z | Daily Goals | 138 | Normal | Bitten? | Stay away from other squads during combat. | +4 VP | Roll Smarts for bite check. | ||
Z | Daily Goals | 139 | Normal | Black Belt | Use only fists during combat | +4 VP | Kill 6 zombies with fists. | ||
Z | Daily Goals | 140 | Normal | Bullets | Aquire 2 Ammo Cards | +4 VP | Trade Survivors for Ammo Cards | ||
Z | Daily Goals | 141 | Traitor | Creepy | Set Fire to bunker | +5 VP | Use Grenade on another squad. | ||
Z | Daily Goals | 142 | Normal | Crosshairs | All Attacks from 2 squares or more away | +4 VP | Use only firearms | ||
Z | Daily Goals | 143 | Normal | Double Dog Dare | Kill 3 double zombies | +4 VP | Get attacked by 8 zombies at once | ||
Z | Daily Goals | 144 | Either/Or | Fairy Tale | Build only traps | +2 VP | Build Bacon Fortifications | ||
Z | Daily Goals | 145 | Normal | Gear Head | Build 3+ Fortifications | +2 VP | Find/Keep 2 Scrap until combat | ||
Z | Daily Goals | 146 | Normal | Little Things | Punch another Squad | +2 VP | Waste 2 rounds attacking a tile with a vehicle on it. | ||
Z | Daily Goals | 147 | Normal | Loo | Waste 1 turn using a toilet or squating in a corner. | +3 VP | Squad has only men or women. | ||
Z | Daily Goals | 148 | Normal | Luna | Waste a round mooning a zombie within 2 movement. | +2 VP | Tag a single zombie | allow it to be the last 1 standing. | |
Z | Daily Goals | 149 | Traitor | Mercenaries | Attack zombies within range of another squad. Spend next action to run away. | +4 VP | Ask another squad to trade their weapon | once traded run away at full movement. | |
Z | Daily Goals | 150 | Either/Or | Outsider | Lose newest survivor to a zombie bite. | +4 VP | Don't use/feed newest survivor. | ||
Z | Daily Goals | 151 | Normal | Patrol | Patrol outer edge of 4 tiled base during combat | w/o losing any hp. | +4 VP | Move onto each tile in play during combat. | |
Z | Daily Goals | 152 | Either/Or | Phobic | Walk through 5 rad squares. | +5 VP | Avoid All Rad squares. Take no rad damage. | ||
Z | Daily Goals | 153 | Normal | Starving | Use 1 extra non rad food during feed phase. | +3 VP | Scavenge for non rad food during combat | then eat it | gaining 2 hp. |
Z | Daily Goals | 154 | Either/Or | Teamwork? | Don't lose any survivors during combat. | +3 VP | Trade your survivor with highest HP for another squad's survivor. | ||
Z | Daily Goals | 155 | Normal | Tough Guy | Use firstaid on another squad during combat. | +3 VP | Keep your squad's HP above 50% at all times. | ||
Z | Daily Goals | 156 | Traitor | Turncoat | Destroy another squad's fortification. | +1 VP/fortification destroyed. | Push another squad into a trap. | ||
ZE | Daily Goals | 028 | Hospital | Zed School | Find MRI Hospital Tile | +4 VP | Spend 1 food | +1 scrap + successful smarts check to lure 1 zombie into MRI machine. | |
ZE | Daily Goals | 029 | FEMA | Tank Leader | Find Tank Tile | +4 VP | Spend 2 Ammo +2 Scrap to repair cannon. | ||
ZE | Daily Goals | 030 | FEMA | Field of Nightmares | Find 1 of 4 Baseball Field tiles | +4 VP | Find/use Baseball bat on 1 of 4 baseball field tiles. | ||
ZE | Daily Goals | 031 | Hospital | Pharmacist | Find Pharmacy tile | +4 VP | Scavenge for First aid on pharmacy tile | if found.. | |
ZE | Daily Goals | 032 | blank | Blank Daily Goal Card | blank | blank | blank | ||
ZM | Nightly Goals | 55 | Rage | Ladies' Night | Use only female zombie miniatures. | Reduce all survivor attacks by 1 die. | Kill 1 survivor with only female zombie miniatures. | ||
ZM | Nightly Goals | 56 | Upgrade | Z Files | Us eonly mutated zombies | Gain free movement card upgrade. | Kill 1 survivor within first 3 rounds of combat. | ||
ZM | Nightly Goals | 57 | Upgrade | Collossus | Place 4 fatty zombies | Gain free movement upgrade card. | Kill 1 survivor w/ 1 fatty | ||
ZM | Nightly Goals | 58 | Upgrade | This Stinks! | Use only Stinky and Fatty Zombies | Gain free movement upgrade card. | Use Only Stinky Zombies to attack. | ||
ZM | Nightly Goals | 59 | Upgrade | Brute Squad | Use at least 4 armored zombies | Gain free Awareness upgrade card. | Play 4 combat cards. | ||
ZM | Nightly Goals | 60 | Rage | Cliché | Use 4 Cliché cards | Gain 1 free Armored Zombie | Don't use ANY cliché cards tonight. | ||
ZM | Nightly Goals | 61 | silly | Brains | Moan out Brains! After every attack. | Gain 1 free Doom card and increase hand limit by 1. | Kill 3 survivors. |
Set | Deck | Card ## | Type | Card Title | Smarts Check | Success | Failure |
---|---|---|---|---|---|---|---|
ZE | Encounter | 010 | Sneak! | Be As A Shadow | yes | Place Sneak token | Place 1d6 Zombies in center of tile. |
ZE | Encounter | 011 | Sneak! | Silent Fury | yes | Place Sneak token | Place 4 zombies in center of tile. |
ZE | Encounter | 012 | Sneak! | Hidden Away | yes | Place Sneak token | Take 1d6 hp, place 1 zombie in front of squad. |
ZE | Encounter | 013 | Sneak! | Hu-Uh Gluah! | yes | Place Sneak token | Squad vomits, place 4 zombies on yield, rad or bio squares. |
ZE | Encounter | 014 | Sneak! | Hot Dogs | yes | Place Sneak token | Squad vomits, place 2 zombies on yield, rad or bio squares. |
ZE | Encounter | 015 | Trap! | Ankle Biter | yes | Take 1d6 hp, spend 1 action to stomp zombie, or place 1 zombie next to squad. | Remove 1 survivor, place a zombie next to your squad. |
ZE | Encounter | 016 | Trap! | Air Zombie | yes | Place 1d6 zombies across tile from squad. | Take 2d6 hp, place 1d6+1 zombies next to squad. |
ZE | Encounter | 017 | Help Me! | The Creeper | No | Place 1 survivor, 1 zombie and 1 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 018 | Help Me! | Dr. Zombo and Mr. Crispified | No | Place 1 survivor and 2 zombies on any (Yield, Rad or Bio square) | |
ZE | Encounter | 019 | Help Me! | Three Way | No | Place 1 survivor, 3 zombie and 2 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 020 | Help Me! | Zombie Nurses | No | Place 1 survivor, 3 zombie and 1 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 021 | Help Me! | Join The Army | No | Place 1 survivor, 4 zombie and 2 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 022 | Help Me! | The Waking Dead | No | Place 1 survivor, 6 zombie and 2 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 023 | Help Me! | Surrounded | No | Place 1 survivor, 5 zombie and 3 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 024 | Help Me! | Where's Zaldo | No | Place 1 survivor, 6 zombie and 3 search token on any (Yield, Rad or Bio square) | |
ZE | Encounter | 025 | Sneak! | Sneak Over Bodies | yes | Place Sneak token | Place 1d6 Zombies as close to you as possible. |
Set | Deck | Card ## | Type | Card Title | VP |
---|---|---|---|---|---|
Z | Items | 053 | Keep | Backpack | 2 |
Z | Items | 054 | Discard | Duct Tape | 2 |
Z | Items | 055 | Discard | Duct Tape | 2 |
Z | Items | 056 | Discard | Just What I Needed! | 3 |
Z | Items | 057 | Discard | Scrap | 1 |
Z | Items | 058 | Discard | Scrap | 1 |
Z | Items | 059 | Discard | Scrap | 1 |
Z | Items | 060 | Discard | Scrap | 1 |
Z | Items | 061 | Discard | Scrap | 1 |
Z | Items | 062 | Discard | Scrap | 1 |
Z | Items | 063 | Discard | Scrap | 1 |
Z | Items | 064 | Discard | Scrap | 1 |
Z | Items | 065 | Discard | Ammo | 2 |
Z | Items | 066 | Discard | Ammo | 2 |
Z | Items | 067 | Discard | Ammo | 2 |
Z | Items | 068 | Discard | Ammo | 2 |
Z | Items | 069 | Discard | First Aid | 2 |
Z | Items | 070 | Discard | First Aid | 2 |
Z | Items | 071 | Discard | First Aid | 2 |
Z | Items | 072 | Discard | First Aid | 2 |
ZE | Items | 026 | Discard | Doctor's Bag | 4 |
Z | Food | 033 | Discard | Food | 2 |
Z | Food | 034 | Discard | Food | 2 |
Z | Food | 035 | Discard | Food | 2 |
Z | Food | 036 | Discard | Food | 2 |
Z | Food | 037 | Discard | Food | 2 |
Z | Food | 038 | Discard | Food | 2 |
Z | Food | 039 | Discard | Food | 2 |
Z | Food | 040 | Discard | Food | 2 |
Z | Food | 041 | Discard | Radioactive Food | 2 |
Z | Food | 042 | Discard | Radioactive Food | 2 |
Z | Food | 043 | Discard | Radioactive Food | 2 |
Z | Food | 044 | Discard | Radioactive Food | 2 |
Z | Food | 045 | Discard | Radioactive Food | 2 |
Z | Food | 046 | Discard | Just What I Needed! | 3 |
Z | Food | 047 | Discard | Radioactive Food 2x | 2 |
Z | Food | 048 | Discard | Radioactive Food 2x | 2 |
Z | Food | 049 | Discard | Radioactive Food 2x | 2 |
Z | Food | 050 | Discard | Radioactive Food 2x | 2 |
Z | Food | 051 | Keep | Assault Bacon | 3 |
Set | Deck | Card ## | Type | Card Title | Xtra Check | Fail | Success |
---|---|---|---|---|---|---|---|
Z | Scavenging | 073 | Skills | The Public Library | yes | 1 food, 1 armory, 4 zombies | 1 food, 2 armory, 4 zombies |
Z | Scavenging | 074 | Regular | Diner | no | 1 food, 1 item, 6 zombies | 3 food, 2 items, 2 armory, 4 zombies |
Z | Scavenging | 075 | Night Owl | Strip Club | no | 1 food, 1 armory, 6 zombies | 2 food, 1 item, 1 armory, 3 zombies |
Z | Scavenging | 076 | Regular | Downtown | no | 1 food, 1 armory, 5 zombies | 2 food, 2 items, 1 armory, 4 zombies |
Z | Scavenging | 077 | Regular | Cemetery | no | 1 food, 2 armory, 5 zombies | 1 food, 2 items, 2 armory, 4 zombies |
Z | Scavenging | 078 | Event | Hospital | yes | 1 item, 5 zombies | 2 food, 2 items, 1 armory, 4 zombies |
Z | Scavenging | 079 | Regular | Police Station | no | 2 items, 1 armory, 6 zombies | 1 food, 3 items, 1 armory, 4 zombies |
Z | Scavenging | 080 | Regular | The Post Office | no | 2 items, 6 zombies | 2 food, 3 items 1 armory, 5 zombies |
Z | Scavenging | 081 | Regular | Supermarket | no | 2 food, 5 zombies | 3 food, 2 items, 1 armory, 4 zombies |
Z | Scavenging | 082 | Regular | Possum City | no | 1 food, 4 zombies | 2 food, 2 items 1 armory, 5 zombies |
Z | Scavenging | 083 | Regular | The Candy Store! | no | 2 food, 5 zombies | 2 food, 1 item, 1 armory, 3 zombies |
Z | Scavenging | 084 | Regular | Haunted House | no | 1 item, 4 zombies | 1 food, 2 items, 1 armory, 3 zombies |
Z | Scavenging | 085 | Event | Day Attack! | yes | 7 zombies | 2 food, 2 items, 1 armory, 4 zombies |
Z | Scavenging | 086 | Event | The Cop Shop | yes | 2 food, 1 armory, 5 zombies | 2 food, 1 item, 1 armory, 3 zombies |
Z | Scavenging | 087 | Night Owl | Johnson's Sporting Goods | no | 2 items, 1 armory, 6 zombies | 1 food, 3 items, 2 armory, 4 zombies |
Z | Scavenging | 088 | Event | Wild West | yes | 2 food, 1 item, 1 armory, 7 zombies | 2 food, 1 item, 1 armory, 5 zombies |
Set | Deck | Card ## | Type | Card Title | x5 | x10 | Setup | Objective | Zm Setup | ZM Objective |
---|---|---|---|---|---|---|---|---|---|---|
Z | Scenario | 157 | Free for all | Main Scenario | 1 | 2 | 2 Survivor, 2 food, 2 armory(must be weapons), 1 item | Most VP by end of Day 2. | ||
Z | Scenario | 158 | Quickplay | Day Zero | 3 | 2 | 3 survivors, 2 armory(weapons only), 2 items | all squad's must make it to the bunker. | ||
Z | Scenario | 159 | Co-op | Families First | 2 | 2 | 1 survivor, 1 food, 1 armory(must be weapon), 1 item | All starting survivors survive to end of day 2. | ||
Z | Scenario | 160 | Veterans | Glowing Ones | 1 | 1 | 2 Survivor, 2 food, 2 armory(must be weapons), 1 item, lose 1hp per round being next to a zombie. | Survive 4 days | ||
Z | Scenario | 161 | Co-op | New Haven | 3 | 2 | 3 survivors, 2 armory(weapons only) Layout All tiles. No Daily Goals or tunnels. Can upgrade smarts by spending 2 skill points per point. | Get from Base A to Base B, each squad must have 4 armory, 2 food, 2 items to complete. | ||
Z | Scenario | 162 | blank | Blank Scenario Card | blank | blank | blank | blank | ||
ZE | Scenario | 033 | Quickplay | Get To Da Choppa! | 2 | 3 | 2 Survivor, 2 armory(must be weapons), 1 item, combat phase only. | Get to the helicoptor tile, use hospital tiles only. | ||
ZE | Scenario | 034 | Quickplay | Radio For Help | 2 | 2 | 2 Survivor, 2 armory(must be weapons), 2 item, combat phase only. | Find Radio Tent on Fema Camp Tiles, once found flip all tiles and start on Hospital entrance. Shuffle Tiles and play until helicoptor tile is found to escape. | ||
ZE | Scenario | 035 | Larger base | Fortify The Hopsital | 2 | 1 | 2 Survivor, 2 food, 2 armory(must be weapons) and 1 item. Setup entire hospital as your base. Start on MRI tile. | Protect all survivors until day 2. | ||
ZE | Scenario | 036 | Larger base | Fortify theF.E.M.A. Camp | 2 | 1 | 2 Survivor, 2 food, 2 armory(must be weapons) and 1 item. Setup entire FEMA camp as your base. Start on FEMA Army truck tile. | Protect all survivors until day 2. | ||
ZE | Scenario | 037 | Quickplay | Bombs Away! | 2 | 2 | 2 Survivor, 2 armory(must be weapons), 1 item, combat phase only. Start on Helicopter tile, find Entrance tile, then find Zpocalypse Bunker Entrance. | All Squad's make it to the Bunker. Ignore Daily Goals and tunnels. | ||
ZE | Scenario | 038 | 2 vs.2 | The Getaway | 2 | 2 | 2 Survivor, 2 armory(must be weapons), 1 item, combat phase only. Setup 2 Zpoc Bases separate by road tiles, with FEMA Camp army truck in center. | First Team of 2 squad's to reach the center with a total of 5 scrap wins. | ||
ZE | Scenario | 039 | blank | Blank Scenario Card | blank | blank | blank | blank | ||
ZM | Scenario | 63 | Co-op | Main ZM Scenario | 1 | 2 | 2 Survivor, 2 food, 2 armory(must be weapons), 1 item, choose any base tile set. | Most VP by end of Day 2. | 5 Rage, 1 Doom card/Player(including ZM) | Kill Everything! |
ZM | Scenario | 64 | Quickplay | Left For Dead | 2 | 2 | 3 Survivor, 2 armory(must be weapons), 2 item, Start at lv 5 in both melee & firearms, disregard survivor starting skills. | Make it to the Bunker | 10 Rage max hand limit of 5 Doom Cards. Use Only mutated Zombies. Gain 2d6 Rage for Each tile Drawn. | Kill Everything! |
ZM | Scenario | 65 | Free For All | Return of the Dead | 3 | 2 | 2 Survivor, 2 armory(must be weapons), 2 item, choose any base tile set. | End of Day 2, Player with most VP or Rage Wins. Ignore Rad Symbols. | Lv. 3 awareness, Use only mutated Zombies, odd zombies return as Rage. | Kill Everything! |
ZM | Scenario | 66 | Co-op | Night of the Dead | 3 | 2 | Only Phase 2 and Phase 4, 3 Survivors, 2 Armory(weapons only), 2 items /Player. Play w/ 12 tile setup, fortifiying first.Ignore all rad, bio and daily goals. | Survive the night, destroy zombie spawn tokens. | May not use upgrade or mutations cards. Place Spawn token in each corner of tile map. Tokens spawn 1d6 zombies /turn at movement 3. | Kill Everything! |
Set | Deck | Card ## | Type | Card Title | Special | Night 1 | Night 2 | Night 3 | Night 4 |
---|---|---|---|---|---|---|---|---|---|
Z | Something's | 089 | Neutral | The Moans | Lose Food | 3 move, 4 zombies/tile | 4 move, 6 zombies/tile | 5 move, 7 zombies/tile | 6 move, 9 zombies/tile |
Z | Something's | 090 | Good | Is It Over? | No combat | 0 move, 3 zombies/tile | Draw Again | 0 move, 8 zombies/tile | Draw Again |
Z | Something's | 091 | Bad | Nuclear Hell | -1 hp/turn, lose base | 4 move, 3 zombies/tile | 4 move, 4 zombies/tile | 5 move, 6 zombies/tile | 6 move, 6 zombies/tile |
Z | Something's | 092 | Bad | The Bitten | lose survivor & firstaid | 3 move, 4 zombies/tile | 3 move, 5 zombies/tile | 4 move, 6 zombies/tile | 5 move, 6 zombies/tile |
Z | Something's | 093 | Bad | Green Glow | Lose food | 2 move, 4 zombies/tile | 3 move, 6 zombies/tile | 3 move, 8 zombies/tile | 3 move, 8 zombies/tile |
Z | Something's | 094 | Neutral | Stuck In The Mud | Slow move | 2 move, 3 zombies/tile | 2 move, 5 zombies/tile | 4 move, 6 zombies/tile | 4 move, 7 zombies/tile |
Z | Something's | 095 | Bad | Darkness! | Lose Base, Zombies start in bunker | 3 move, 3 zombies/tile | 4 move, 5 zombies/tile | 4 move, 6 zombies/tile | 6 move, 8 zombies/tile |
Z | Something's | 096 | Neutral | Stale Water | Lose Scrap or Zombies Start in bunker | 3 move, 6 zombies/tile | 3 move, 7 zombies/tile | 4 move, 8 zombies/tile | 4 move, 9 zombies/tile |
Z | Something's | 097 | Bad | Candy! | All Zombies placed on 1 tile | 3 move, 3 zombies/tile | 4 move, 5 zombies/tile | 4 move, 5 zombies/tile | 5 move, 7 zombies/tile |
Z | Something's | 098 | Bad | Fire! | -2 hp, bad vision, lose bunker | 3 move, 3 zombies/tile | Draw Again | 4 move, 6 zombies/tile | Draw Again |
Z | Something's | 099 | Bad | Close The Door! | Zombies can use tunnels | 2 move, 3 zombies/tile | 3 move, 5 zombies/tile | 3 move, 8 zombies/tile | 4 move, 8 zombies/tile |
Z | Something's | 100 | Neutral | Rescue | Gain Survivors, lose fortifiction or lose survivors keep fortifications | 3 move, 6 zombies/tile | 4 move, 7 zombies/tile | 5 move, 7 zombies/tile | 5 move, 8 zombies/tile |
ZX | Something's | 01 | Good | A puppy | All Squads gain +1d6 to attacks while puppy stays alive in bunker. Lose bunker, all squad's attack with 1 less die. | 4 move, 5 zombies/tile | 4 move, 6 zombies/tile | 5 move, 6 zombies/tile | 5 move, 7 zombies/tile |
ZX | Something's | 02 | Neutral | Raiders in the night | Lose cards, possible find during the night. | 3 move, 4 zombies/tile | 3 move, 6 zombies/tile | 3 move, 6 zombies/tile | 3 move, 8 zombies/tile |
ZX | Something's | 03 | Bad | Cannibals | 1 squad eats another survivor | 2 move, 5 zombies/tile | 2 move, 7 zombies/tile | 4 move, 6 zombies/tile | 4 move, 6 zombies/tile |
ZX | Something's | 04 | Bad | Stickies | Zombies can climb over walls for 2 move | 4 move, 3 zombies/tile | 4 move, 5 zombies/tile | 6 move, 6 zombies/tile | 6 move, 8 zombies/tile |
ZX | Something's | 05 | Bad | The tunnels have ears | Sewer Zombies, can't use tunnels | 3 move, 4 zombies/tile | 3 move, 5 zombies/tile | 4 move, 6 zombies/tile | 4 move, 6 zombies/tile |
## | Set | Card ## | Survivor Name | Skill/Ability | VP | HP | Defense | Smarts | Movement | Melee | Firearms |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Z | 101 | "Aussie" Arndt | Paramedic | 2 | 8 | 1 | 0 | 5 | 0 | 1 |
2 | Z | 102 | Abigail Sharpe | Luck | 2 | 8 | 1 | 1 | 5 | 0 | 1 |
3 | Z | 103 | Agent Ricky | Ninja | 1 | 7 | 1 | 3 | 5 | 2 | 0 |
4 | Z | 104 | Caz de Waal | Scavenger | 2 | 8 | 1 | 0 | 5 | 0 | 1 |
5 | Z | 105 | Big Jim Nelson | Engineer | 2 | 6 | 1 | 1 | 5 | 0 | 1 |
6 | Z | 106 | Charlie Whitney | Scrounger | 3 | 6 | 1 | 1 | 7 | 0 | 0 |
7 | Z | 107 | Colonel Glover | Combat Instructor | 0 | 8 | 1 | 2 | 5 | 1 | 1 |
8 | Z | 108 | Dan Lynch | Crazy | 2 | 8 | 1 | 0 | 5 | 1 | 0 |
9 | Z | 109 | David Oscar Dahl | No Guts no glory | 2 | 8 | 1 | 0 | 5 | 1 | 0 |
10 | Z | 110 | David Tyrant | No Guts no glory | 1 | 8 | 2 | 1 | 4 | 1 | 0 |
11 | Z | 111 | Dr. Max Sunohara | Redemption | 0 | 8 | 1 | 2 | 6 | 1 | 1 |
12 | Z | 112 | Ericka | Drifter | 0 | 8 | 1 | 2 | 5 | 1 | 1 |
13 | Z | 113 | Felicia Knight | Star Power | 2 | 6 | 1 | 3 | 4 | 1 | 1 |
14 | Z | 114 | Frank the Tank | No Guts no glory | 1 | 9 | 3 | 0 | 4 | 1 | 0 |
15 | Z | 115 | Jane | Necessary Nourishment | 1 | 8 | 2 | 1 | 4 | 1 | 0 |
16 | Z | 116 | Julie Hunter | Teacher | 0 | 9 | 1 | 3 | 6 | 2 | 0 |
17 | Z | 117 | Kat Whitney | Charge! | 2 | 8 | 1 | 0 | 5 | 0 | 1 |
18 | Z | 118 | Kellsie Lee | Smooth Talker | 2 | 8 | 1 | 1 | 5 | 1 | 0 |
19 | Z | 119 | Kim | Unrequited Love | 3 | 7 | 1 | 0 | 5 | 0 | 0 |
20 | Z | 120 | Lattaver Jones | Reign of Fire | 0 | 6 | 1 | 3 | 6 | 0 | 2 |
21 | Z | 121 | Lora Shanks | Scavenger | 1 | 7 | 2 | 1 | 5 | 0 | 1 |
22 | Z | 122 | Madkins | Luck | 0 | 8 | 1 | 2 | 5 | 1 | 1 |
23 | Z | 123 | Morgan Whitney | Scrounger | 3 | 6 | 1 | 1 | 7 | 0 | 0 |
24 | Z | 124 | Mrs. Kennemar | Cook | 0 | 9 | 0 | 3 | 6 | 0 | 2 |
25 | Z | 125 | Nick Hunter | Lawyer | 0 | 8 | 1 | 2 | 5 | 1 | 1 |
26 | Z | 126 | Princess | Working Dog, Teeth only | 3 | 4 | 0 | 0 | 7 | 0 | 0 |
27 | Z | 127 | Ralphie Parker | You'll Shoot Your Eye Out | 1 | 7 | 1 | 2 | 5 | 0 | 2 |
28 | Z | 128 | Rebecca Stoner | Hoarder | 1 | 8 | 2 | 1 | 5 | 1 | 0 |
29 | Z | 129 | Reid Yamamoto | Combat Instructor | 1 | 7 | 2 | 1 | 5 | 0 | 1 |
30 | Z | 130 | Rose Lucky | Nurse | 3 | 6 | 1 | 2 | 5 | 0 | 0 |
31 | Z | 131 | Ryan Quinn | Immune | 0 | 9 | 0 | 3 | 6 | 2 | 0 |
32 | Z | 132 | Salem Sipes | Charge! | 2 | 8 | 1 | 0 | 5 | 1 | 0 |
33 | Z | 133 | Senator Kenneman | Forethought | 1 | 7 | 2 | 1 | 5 | 0 | 1 |
34 | Z | 134 | Theresa Jones | Inspire Others | 0 | 8 | 1 | 2 | 5 | 1 | 1 |
35 | Z | 135 | Wallace Grimley III | Military | 1 | 7 | 2 | 1 | 5 | 0 | 1 |
36 | ZE | 27 | The Doctor | Here to Help | 2 | 8 | 0 | 3 | 5 | 0 | 0 |
37 | Zalpha | 1 | Richard Wolkwitz | Brute | 0 | 9 | 3 | 0 | 4 | 2 | 0 |
38 | Zalpha | 2 | Kelly McNamara | Engineer | 0 | 6 | 1 | 3 | 7 | 1 | 0 |
39 | Zalpha | 3 | Dr. Franklin Kriegor | Equipped, Smart defense | 0 | 6 | 1 | 4 | 4 | 0 | 0 |
40 | Zalpha | 4 | Delphine Mercier | Survivalist | 0 | 8 | 1 | 3 | 6 | 2 | 0 |
41 | Zbeta | 1 | Reggie Jones | Gunner | 0 | 8 | 2 | 1 | 5 | 0 | 2 |
42 | Zbeta | 2 | Natalia Maliev | Psycho | 0 | 9 | 2 | 0 | 6 | 1 | 1 |
43 | Zbeta | 3 | Dr. Jack | Revive | 0 | 6 | 2 | 3 | 4 | 1 | 0 |
44 | Zbeta | 4 | Lucia Bruno | Ghost | 0 | 6 | 2 | 2 | 6 | 2 | 0 |
45 | ZX | 11 | Angry Joe | Release Your Anger! | 1 | 8 | 2 | 1 | 5 | 1 | 2 |
46 | ZX | 15 | Linkara | Magic Gun | 4 | 6 | 1 | 1 | 5 | 1 | 1 |
47 | ZX | 13 | Totalbiscuit | Wit | 4 | 7 | 1 | 1 | 5 | 1 | 1 |
48 | ZX | 19 | Dr. Insano | Maniacal Laughter | 4 | 8 | 0 | 3 | 5 | 0 | 0 |
49 | ZX | 17 | Jim Sterling | Hatedom | 6 | 6 | 2 | 1 | 4 | 1 | 1 |
50 | Zs1 | 1 | Andrew Roberts | Smooth Talker | 0 | 6 | 3 | 2 | 5 | 2 | 0 |
51 | Zs1 | 2 | Den Ahern | Reign of Fire | 0 | 9 | 3 | 0 | 6 | 0 | 2 |
52 | Zs1 | 3 | Ranger Dan | Self Sufficient | 0 | 7 | 1 | 2 | 7 | 2 | 0 |
53 | Zs1 | 4 | Skipp | Redemption | 2 | 9 | 3 | 0 | 4 | 0 | 0 |
54 | Zs1 | 5 | Cali | Luck | 1 | 7 | 1 | 1 | 6 | 2 | 0 |
55 | Zs1 | 6 | Benjamin Lafayette | Zombies have pockets too | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
56 | Zs1 | 7 | Carolyn | Teacher | 1 | 7 | 1 | 2 | 5 | 2 | 0 |
57 | Zs1 | 8 | Moose | Get your Motor Running | 0 | 8 | 3 | 1 | 5 | 0 | 2 |
58 | Zs1 | 9 | Sarah Lafayette | Charge | 1 | 7 | 1 | 1 | 8 | 2 | 0 |
59 | Zs1 | 10 | Markus The Impaler | Drifter | 1 | 6 | 2 | 1 | 6 | 2 | 0 |
60 | Zs1 | 11 | Shawn Hayden | Engineer | 1 | 6 | 1 | 3 | 6 | 0 | 1 |
61 | Zs1 | 12 | JC Whitney | Baby on Board, Inspire others | 4 | 5 | 0 | 1 | 5 | 0 | 0 |
62 | Zs1 | 13 | Wheezy Whitney | No guts no glory | 1 | 8 | 2 | 1 | 6 | 1 | 0 |
63 | Zs1 | 14 | Robin Grey | Scrounger | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
64 | Zs1 | 15 | Keven Ruest | Parkour Runner | 2 | 6 | 1 | 1 | 7 | 0 | 1 |
65 | Zs1 | 16 | Tim Overkamp | The Cure | 0 | 6 | 3 | 3 | 5 | 1 | 0 |
66 | Zs1 | 17 | Tina Marie Ahern | Self Sufficient | 1 | 9 | 1 | 1 | 7 | 0 | 1 |
67 | Zs1 | 18 | Sylvia Thornhill | Crazy | 1 | 8 | 1 | 2 | 6 | 0 | 1 |
68 | Zs1 | 19 | Xander Franklin | Drifter | 1 | 7 | 2 | 1 | 5 | 2 | 0 |
69 | Zs1 | 20 | Elizabeth Thornhil | Scavenger | 1 | 9 | 1 | 2 | 5 | 1 | 0 |
70 | Zs1 | 21 | Rob Redfield | Combat Instructor | 0 | 8 | 1 | 1 | 4 | 2 | 2 |
71 | Zs1 | 22 | Professor Neville | Here to Help | 1 | 8 | 1 | 3 | 5 | 0 | 0 |
72 | Zs1 | 23 | Brit Romero | Pickle Hoarder | 2 | 9 | 2 | 0 | 4 | 0 | 1 |
73 | Zs1 | 24 | Old Man Den | Forethought | 1 | 8 | 1 | 2 | 4 | 1 | 1 |
74 | Zs1 | 25 | Diane Ahern | Cook | 2 | 7 | 0 | 3 | 6 | 0 | 0 |
75 | Zs1 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
76 | Zs1 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
77 | Zs2 | 1 | Andrew Roberts | Teacher | 0 | 6 | 3 | 2 | 5 | 2 | 0 |
78 | Zs2 | 2 | Harrison | Forethought | 1 | 8 | 1 | 1 | 6 | 2 | 0 |
79 | Zs2 | 3 | Christina Hailfyre | Reign of Fire | 1 | 7 | 1 | 2 | 5 | 1 | 1 |
80 | Zs2 | 4 | Kevin Stoner | Zombies have pockets too | 2 | 4 | 0 | 3 | 5 | 0 | 2 |
81 | Zs2 | 5 | Ghandhi | World Peace | 1 | 8 | 1 | 1 | 5 | 1 | 1 |
82 | Zs2 | 6 | Benjamin Bangsberg | Memory | 1 | 7 | 2 | 3 | 6 | 0 | 0 |
83 | Zs2 | 7 | Uriah Matthews | Combat Instructor | 2 | 9 | 3 | 0 | 4 | 0 | 0 |
84 | Zs2 | 8 | Chia Kangyu, Law Graduate | Lawyer | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
85 | Zs2 | 9 | Digger | Military | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
86 | Zs2 | 10 | Jeff | Iron Guts | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
87 | Zs2 | 11 | Michael Corben | Puppet Master | 1 | 8 | 1 | 1 | 5 | 0 | 2 |
88 | Zs2 | 12 | Liam Boyle | Charge! | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
89 | Zs2 | 13 | Richard Trub | Engineer | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
90 | Zs2 | 14 | Geoff Thoma | Veteran | 1 | 6 | 1 | 2 | 6 | 0 | 2 |
91 | Zs2 | 15 | Tony Baracca | Bang, Bang, Bangity-Bang | 2 | 6 | 1 | 1 | 5 | 0 | 1 |
92 | Zs2 | 16 | Chino | Ninja | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
93 | Zs2 | 17 | Takayo Kashiwazaki | Inspire others | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
94 | Zs2 | 18 | Kate Lynn Girlchild | Luck | 1 | 4 | 1 | 3 | 6 | 1 | 1 |
95 | Zs2 | 19 | Brandy Alexander | First Aid Expert | 1 | 6 | 1 | 3 | 6 | 0 | 1 |
96 | Zs2 | 20 | Nurse Sue | Nurse | 1 | 7 | 0 | 3 | 5 | 1 | 1 |
97 | Zs2 | 21 | Willow de Waal | Young at heart | 2 | 8 | 3 | 0 | 5 | 0 | 0 |
98 | Zs2 | 22 | Toni Marsters | Group Foraging, Charge | 1 | 7 | 1 | 2 | 5 | 0 | 1 |
99 | Zs2 | 23 | Beth | Momzilla | 2 | 4 | 1 | 2 | 5 | 1 | 1 |
100 | Zs2 | 24 | Kira | Scavenger | 2 | 4 | 1 | 2 | 5 | 1 | 1 |
101 | Zs2 | 25 | Angela Mordocco | Cook | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
102 | Zs2 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
103 | Zs2 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
104 | Zs3 | 1 | Haley | Cook | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
105 | Zs3 | 2 | Rosie | Nurse | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
106 | Zs3 | 3 | The Bride | Bridezilla | 2 | 4 | 0 | 3 | 5 | 2 | 0 |
107 | Zs3 | 4 | Battle Ready Betty | Betty Help Smash | 1 | 8 | 3 | 0 | 4 | 2 | 0 |
108 | Zs3 | 5 | Marty | Forethought | 2 | 6 | 1 | 1 | 5 | 1 | 1 |
109 | Zs3 | 6 | Addy | Pickle Hoarde | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
110 | Zs3 | 7 | Dandelion Green | Green | 1 | 6 | 1 | 2 | 6 | 0 | 2 |
111 | Zs3 | 8 | Majack Stark | Scrounger | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
112 | Zs3 | 9 | Sabrina Bayer | Reign of Fire | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
113 | Zs3 | 10 | Chris | Luck | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
114 | Zs3 | 11 | Gaius Vagor | Military | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
115 | Zs3 | 12 | Paul Howie | Inspire others | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
116 | Zs3 | 13 | Chandler | Combat Instructor | 0 | 7 | 2 | 2 | 6 | 2 | 0 |
117 | Zs3 | 14 | Anthony Sabatini | Smooth Talker | 1 | 5 | 1 | 3 | 5 | 1 | 1 |
118 | Zs3 | 15 | Matt Leitzen | Teacher | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
119 | Zs3 | 16 | Ktor | Engineer | 1 | 4 | 0 | 3 | 8 | 1 | 1 |
120 | Zs3 | 17 | DJ Pop Fugitive | Crimes Against Pop | 0 | 7 | 1 | 3 | 6 | 1 | 1 |
121 | Zs3 | 18 | Frode | Puppet Master | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
122 | Zs3 | 19 | Michael J. Malin | Here to Help | 1 | 7 | 2 | 2 | 5 | 0 | 1 |
123 | Zs3 | 20 | Greg Frankenstein | Iron Guts | 2 | 8 | 0 | 1 | 5 | 1 | 1 |
124 | Zs3 | 21 | Justin Cartwright | Zombies have pockets too | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
125 | Zs3 | 22 | Mr C. J. Awesome | Lawyer | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
126 | Zs3 | 23 | Lord Buddard | Charge! | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
127 | Zs3 | 24 | Cornelius Strange | Friendly mutton chops | 1 | 4 | 1 | 3 | 5 | 1 | 2 |
128 | Zs3 | 25 | AB | Scavenger | 1 | 8 | 1 | 1 | 5 | 1 | 1 |
129 | Zs3 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
130 | Zs3 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
131 | Zs4 | 1 | Carrie Thomas | Inspire others | 1 | 8 | 1 | 1 | 6 | 2 | 0 |
132 | Zs4 | 2 | Matthew Sunohara | Counter Attack | 0 | 8 | 3 | 1 | 5 | 1 | 1 |
133 | Zs4 | 3 | Sam Tarnauskas | Dead Eye | 1 | 7 | 1 | 1 | 6 | 1 | 1 |
134 | Zs4 | 4 | Giuseppe Mario Massari | Culinary | 1 | 7 | 1 | 1 | 6 | 1 | 1 |
135 | Zs4 | 5 | Robby Hayes | Reign of Fire | 2 | 6 | 1 | 1 | 5 | 1 | 1 |
136 | Zs4 | 6 | Herbie Versmels Badly | Teacher | 0 | 9 | 3 | 3 | 4 | 0 | 0 |
137 | Zs4 | 7 | Mangy Mad Matt | Nuclear Engineer | 1 | 7 | 0 | 3 | 5 | 1 | 1 |
138 | Zs4 | 8 | James | Luck | 2 | 8 | 0 | 1 | 5 | 1 | 1 |
139 | Zs4 | 9 | Michael Mic McClure II | Mics Trick #7 | 0 | 8 | 2 | 3 | 5 | 0 | 1 |
140 | Zs4 | 10 | Cal Von Grimes | Ninja | 0 | 8 | 1 | 2 | 7 | 2 | 0 |
141 | Zs4 | 11 | Evan Rattner | Scrounger | 2 | 6 | 0 | 2 | 5 | 1 | 1 |
142 | Zs4 | 12 | Jonathan | Kill em All | 1 | 5 | 1 | 3 | 5 | 0 | 2 |
143 | Zs4 | 13 | Benjamin Billings | Bonus, Scavenger | 1 | 7 | 0 | 3 | 5 | 1 | 1 |
144 | Zs4 | 14 | Nick | Quicker Picker Upper | 2 | 6 | 1 | 1 | 5 | 1 | 1 |
145 | Zs4 | 15 | Keith | Iron Guts | 2 | 7 | 1 | 0 | 6 | 2 | 0 |
146 | Zs4 | 16 | Kyle Wright | Freeman | 1 | 5 | 1 | 3 | 5 | 1 | 1 |
147 | Zs4 | 17 | Catie Cherwin | Nurse | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
148 | Zs4 | 18 | Ashley Tarnauskas | Middle Blocker | 1 | 7 | 2 | 2 | 5 | 1 | 0 |
149 | Zs4 | 19 | Chris Billings | Bonus, Immune | 1 | 7 | 0 | 3 | 5 | 1 | 1 |
150 | Zs4 | 20 | Denise Gower | Luck | 2 | 4 | 1 | 2 | 5 | 0 | 2 |
151 | Zs4 | 21 | Melina Ricks | Guardian Angel | 0 | 7 | 1 | 2 | 7 | 1 | 1 |
152 | Zs4 | 22 | Jennifer Bryans | Cook | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
153 | Zs4 | 23 | Erinn Carlson | Drifter | 2 | 7 | 0 | 1 | 6 | 2 | 0 |
154 | Zs4 | 24 | Sister Jeanette | Divine Intervention | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
155 | Zs4 | 25 | Hailey Albert | Engineer | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
156 | Zs4 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
157 | Zs4 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
158 | Zs5 | 1 | Abby Chambard | Smooth Talker | 2 | 7 | 1 | 1 | 6 | 1 | 0 |
159 | Zs5 | 2 | Jay David | Self Sufficient | 1 | 4 | 1 | 2 | 4 | 2 | 2 |
160 | Zs5 | 3 | Mark Kethlaor | Reign of Fire | 1 | 5 | 2 | 2 | 5 | 0 | 2 |
161 | Zs5 | 4 | Uber | Nurse | 0 | 8 | 2 | 2 | 5 | 2 | 0 |
162 | Zs5 | 5 | Seth Wear | Iron Guts | 2 | 9 | 3 | 0 | 4 | 0 | 0 |
163 | Zs5 | 6 | Arondar Rosco | Combat Instructor | 2 | 6 | 1 | 1 | 5 | 0 | 2 |
164 | Zs5 | 7 | Joshua Crisman | Charge! | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
165 | Zs5 | 8 | Jay Cob | Zombies have pockets too | 2 | 6 | 1 | 1 | 5 | 2 | 0 |
166 | Zs5 | 9 | Steven Bacon | Luck | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
167 | Zs5 | 10 | Rhys Finch | Redemption | 2 | 5 | 1 | 1 | 8 | 1 | 0 |
168 | Zs5 | 11 | Prof. Masters | Forethought | 2 | 4 | 0 | 3 | 5 | 1 | 1 |
169 | Zs5 | 12 | Matt Cooper | Engineer | 2 | 5 | 0 | 3 | 6 | 1 | 0 |
170 | Zs5 | 13 | Josh Hawley | Inventive | 2 | 4 | 0 | 3 | 5 | 0 | 1 |
171 | Zs5 | 14 | Andrew Herman | Haz Cheezburger | 1 | 8 | 0 | 2 | 4 | 2 | 1 |
172 | Zs5 | 15 | Rob White | Immune | 2 | 4 | 1 | 2 | 5 | 1 | 1 |
173 | Zs5 | 16 | Okerstroker | Cook | 0 | 9 | 1 | 2 | 6 | 1 | 1 |
174 | Zs5 | 17 | Mike Hjermstad | Military | 0 | 6 | 2 | 1 | 5 | 2 | 2 |
175 | Zs5 | 18 | Eire James | Scrounger | 1 | 6 | 0 | 2 | 6 | 1 | 2 |
176 | Zs5 | 19 | Tracey | Paramedic | 1 | 7 | 0 | 2 | 7 | 1 | 1 |
177 | Zs5 | 20 | Mariah Dean | Inspire others | 2 | 7 | 1 | 2 | 6 | 0 | 0 |
178 | Zs5 | 21 | Kris aka Jellybean | Teacher | 1 | 6 | 1 | 2 | 6 | 1 | 1 |
179 | Zs5 | 22 | Laura Marshall | Morale Boost | 1 | 8 | 1 | 1 | 6 | 0 | 2 |
180 | Zs5 | 23 | Maja Pedersen | Crazy | 1 | 7 | 2 | 0 | 7 | 0 | 2 |
181 | Zs5 | 24 | Ashmaras | Axe Weilder | 1 | 7 | 1 | 1 | 7 | 2 | 0 |
182 | Zs5 | 25 | Briana Hayden | Pharmacist | 1 | 6 | 1 | 3 | 6 | 0 | 1 |
183 | Zs5 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
184 | Zs5 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
185 | Zs6 | 1 | Noo Noo | Inspire others | 4 | 5 | 3 | 0 | 2 | 0 | 0 |
186 | Zs6 | 2 | Fat Penguin | Luck | 2 | 7 | 1 | 3 | 4 | 0 | 0 |
187 | Zs6 | 3 | Tagg | Scavenger | 2 | 8 | 2 | 1 | 5 | 0 | 0 |
188 | Zs6 | 4 | Vienna | Its Food in a Pinch | 3 | 6 | 1 | 0 | 8 | 0 | 0 |
189 | Zs6 | 5 | Yoshi | Found it | 1 | 7 | 1 | 2 | 5 | 2 | 0 |
190 | Zs6 | 6 | Sgt. Stubbs | Go Bananas | 2 | 5 | 0 | 3 | 6 | 1 | 0 |
191 | Zs6 | 7 | Kuma | Bear Hug | 2 | 9 | 2 | 1 | 4 | 0 | 0 |
192 | Zs6 | 8 | Pam | Scrounger | 4 | 4 | 0 | 1 | 7 | 0 | 0 |
193 | Zs6 | 9 | Zanzibar | Scrounger | 3 | 5 | 1 | 0 | 9 | 0 | 0 |
194 | Zs6 | 10 | Falchion | Talon Attack | 2 | 7 | 1 | 0 | 8 | 1 | 0 |
195 | Zs6 | 11 | Peregrine Falcon | Birds eye view, Claws Only | 2 | 7 | 1 | 1 | 6 | 0 | 0 |
196 | Zs6 | 12 | Foxy | Speed attack | 3 | 6 | 1 | 0 | 8 | 0 | 0 |
197 | Zs6 | 13 | Tashrah | Fangs | 1 | 9 | 3 | 0 | 7 | 0 | 0 |
198 | Zs6 | 14 | Brian, The Silver Fox | Teeth Only | 3 | 6 | 1 | 1 | 6 | 0 | 0 |
199 | Zs6 | 15 | Sunny | Bad Food! | 3 | 5 | 1 | 1 | 7 | 0 | 0 |
200 | Zs6 | 16 | MissTea | TeaTime | 4 | 6 | 1 | 0 | 5 | 0 | 0 |
201 | Zs6 | 17 | Luna | Stink Bomb | 3 | 6 | 0 | 0 | 8 | 1 | 0 |
202 | Zs6 | 18 | The Stray | Treat Fever | 4 | 9 | 0 | 0 | 4 | 0 | 0 |
203 | Zs6 | 19 | Popeye | Charge! | 3 | 9 | 1 | 0 | 5 | 0 | 0 |
204 | Zs6 | 20 | Gregalorinious | Terrier Intuition | 4 | 5 | 0 | 0 | 8 | 0 | 0 |
205 | Zs6 | 21 | Gremlin | Distraction | 4 | 6 | 0 | 0 | 7 | 0 | 0 |
206 | Zs6 | 22 | Talulah | Attack! | 1 | 9 | 3 | 0 | 3 | 2 | 0 |
207 | Zs6 | 23 | Weentsie | Poke | 4 | 4 | 0 | 0 | 9 | 0 | 0 |
208 | Zs6 | 24 | Darwin | Monkey Slap | 3 | 6 | 0 | 2 | 6 | 0 | 0 |
209 | Zs6 | 25 | Stinky | Wandering Bomb | 4 | 5 | 0 | 0 | 6 | 0 | 0 |
210 | Zs6 | 26 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
211 | Zs6 | 27 | Blank | Blank | ? | ? | ? | ? | ? | ? | ? |
Set | Deck | Card ## | Type | Card Title | Rage Cost | Action | |
---|---|---|---|---|---|---|---|
ZM | Doom | 01 | Cliché | Backfire | 2 | Interupt player's Action. | |
ZM | Doom | 02 | Cliché | Help | I’ve fallen and now my Squad moves slower | 3 | Use during a player's turn. |
ZM | Doom | 03 | Cliché | They just won't Stay Dead | ? | Use at Start of Zmaster's turn. | |
ZM | Doom | 04 | Cliché | Head for Safety? Nah. | 6 | Play before a player's turn. | |
ZM | Doom | 05 | Cliché | Click | 6 | Interrupt a player's action. | |
ZM | Doom | 06 | Cliché | Que the Ominous Fog… | 5 | Play during Something's Happening Phase. | |
ZM | Doom | 07 | Cliché | The Lone Shambler | 2 | Use after last zombie is killed. | |
ZM | Doom | 08 | Cliché | Limb From Limb | 5 | Playable when a Squad is surrounded by Zombies. | |
ZM | Doom | 09 | Cliché | did you Hear That? | ? | Play at the start of a player's turn. | |
ZM | Doom | 10 | Cliché | Unnecessary Romance | 3 | Use before a player's turn. | |
ZM | Doom | 11 | Cliché | Butter Fingers | 0 | Interrupt a player's action. | |
ZM | Doom | 12 | Cliché | It just Broke | 2 | Interrupt a plyer's action. | |
ZM | Doom | 13 | Cliché | blank | ? | blank | |
ZM | Doom | 14 | Combat | Game Over | Man! | 8 | Play at end of Zmaster's turn. |
ZM | Doom | 15 | Combat | Crawler | 1 | Interrupt player's action. | |
ZM | Doom | 16 | Combat | It's Raining Death | 3 | Play at any time. | |
ZM | Doom | 17 | Combat | Grapple | 1 | Use during Zmaster's turn. | |
ZM | Doom | 18 | Combat | Nightmare | 15 | Play at start of Zmaster's turn. | |
ZM | Doom | 19 | Combat | Behind youu! Too Late! | ? | Play at start of a player's turn. | |
ZM | Doom | 20 | Combat | Floaters | 2 | Interrupt a player's action. | |
ZM | Doom | 21 | Combat | Zombies in the Bunker! Again? Must be Tuesday! | 6 | Use Any time. | |
ZM | Doom | 22 | Combat | The Claws that Catch | 2 | Use during the Zmaster's turn. | |
ZM | Doom | 23 | Combat | blank | ? | blank | |
ZM | Doom | 24 | Freakout | Shooting Rampage! | 8 | Interrupt player's action. | |
ZM | Doom | 25 | Freakout | Blaze of Glory! | 0 | Interrupt player's action. | |
ZM | Doom | 26 | Freakout | Where are my Glasses?! | 0 | Interrupt player's action. | |
ZM | Doom | 27 | Freakout | Bloody Mess | 2 | Interrupt player's action. | |
ZM | Doom | 28 | Freakout | They came out of nowhere! | 0 | Use when plyer gain a survivor. | |
ZM | Doom | 29 | Freakout | Swarm | 5 | Use during the Something's Happening Phase. | |
ZM | Doom | 30 | Freakout | Open up and Say AGGGHHH | 3 | Interrupt player's action. | |
ZM | Doom | 31 | Freakout | Didn't we already have the big one? | 3 | Use before a player's turn. | |
ZM | Doom | 32 | Freakout | I'm not dead Yet! | 3 | Use before a player's turn. | |
ZM | Doom | 33 | Freakout | It's only a flesh wound! | 3 | Interrupt player's action. | |
ZM | Doom | 34 | Freakout | Montezuma's revenge! | 5 | Interrupt player's action. | |
ZM | Doom | 35 | Freakout | Achoo! | 4 | Interrupt player's action. | |
ZM | Doom | 36 | Freakout | Hematophobia | 3 | Play after successfully damaging a Squad. |
Set | Deck | Card ## | Miniature | Card Title | Rage Cost | HP | Attack |
---|---|---|---|---|---|---|---|
ZM | Mutations | 37 | Jumper | Jumper | 2 | 3 | 1d6 |
ZM | Mutations | 38 | Jumper | Stinky | 2 | 2 | 1d6 |
ZM | Mutations | 39 | Biter | Biter | 2 | 2 | 2d6 |
ZM | Mutations | 40 | Biter | Spitter | 2 | 1 | 4d6 |
ZM | Mutations | 41 | Fatty | Fatty | 2 | 3 | 2d6 |
ZM | Mutations | 42 | Fatty | Exploding! | 4 | 2 | 2d6 |
ZM | Mutations | 43 | Armored | Armored | 3 | 3 | 3d6 |
ZM | Mutations | 44 | Armored | Lieutenant | 4 | 4 | 4d6 |
Set | Deck | Card ## | Type | Card Title | Level |
---|---|---|---|---|---|
ZM | Upgrades | 046 | Awareness | Brainless | Awareness lv. 1 |
ZM | Upgrades | 047 | Awareness | Adept | Awareness lv. 2 |
ZM | Upgrades | 048 | Awareness | Masterful | Awareness lv. 3 |
ZM | Upgrades | 049 | Contagion | Weak | Contagion Lv. 1 |
ZM | Upgrades | 050 | Contagion | Effective | Contagion Lv. 2 |
ZM | Upgrades | 051 | Contagion | Powerful | Contagion Lv. 3 |
ZM | Upgrades | 052 | Movement | Walkers | Movement Lv. 1 |
ZM | Upgrades | 053 | Movement | Runners | Movement Lv. 2 |