
Grimslingers
Details
Description
GrimslingersIn a land beyond God’s reckonin' is a place called the Forgotten West. The Iron Witch, a downright mysterious bein', has turned you into a Grimslinger, a powerful witch imbued with metal, machine and fancy elemental powers. Now yer maker’s requirin' all his newly sired to duel each other so that he can make y’all into witches proper for his own purposes.”.
Grimslingers is a strategic, sci-fi fantasy western themed card game, featuring two different modes of play. In versus, players will go head to head in teams or a free-for-all using a wide selection of spells, items and abilities. In co-op, players will work together through a narrative campaign composed of four 60-90 minute play sessions, battling strange creatures, overcoming intense challenges, collecting loot, gaining levels and exploring tThe Forgotten West.
Grimslingers: The Northern Territory (Expansion)The Northern Territory contains some of the Forgotten Wests’ strangest and most prolific spectacles, secrets and adventures. Resist the siren songs of the Red Maidens as you traverse the treacherous paths of the Red River. Brave the unforgiving cavernous interiors of the border wall known as Gates of Hell. Help or hinder newcomers to the Forgotten West in The Northern Outskirts. Delve into the cryptid creature filled depths of The Down Under and uncover ancient secrets in The Great Deep. Explore the Valley of Death anew, and more as you set out into the Northern Territory.
Grimslingers: The Northern Territory is an expansion to the Grimslingers core game, which refines and redefines all aspects of the game, while adding more of what players love. Better and deeper player versus player gameplay, along with a plethora of new solo/co-op content for players to delve into for many hours.
History
Grimslingers is a Card Dueling Game
Initially launched on Kickstarter in 2014, picked up by Greenbrier Games Inc. for publishing, possible new Kickstarter with finalized game assets expected soon.
Launching on Kickstarter March 9th, 2017.
Features
- Two Modes: Versus and Co-op
- 2-6 Players, 15-30 minutes in Versus Mode
- 1-4 Players, 60-90 minutes in Co-op Mode
- Gorgeous illustrations and graphic design
- Wide variety of unique spells, items and abilities
- A quirky, humorous and epic co-op campaign
- Play in teams or a free-for-all in versus mode
- Age 14+
Products
Selected Articles
"Dinosaur Witches and Sand Worms – A Grimslingers Review"
- by Charlie Theel • June 4, 2018, gplayerelimination.com"Go north and die—Grimslingers: the Northern Territory review"
- By John Farrell Posted on April 19, 2018, gamingtrend.com"Dark destinies manifest–Grimslingers review"
- By John Farrell Posted on March 21, 2018, gamingtrend.com"Sweet Kicks with Bricks 124: Grimslingers: The Northern Territory (PodCast)"
- March 16, 2017 by sweet kicks, sweetkickswithbricks.com"Exclusive: Grimslingers: Northern Territory Interview "
- By DecapDan Royer Mar 15th, 2017 , werollsolo.com"Greenbrier Games Launches Grimslingers: The Northern Territory Card Game Kickstarter"
- By Polar_Bear Mar 10th, 2017 , tabletopgamingnews.com"‘Grimslingers: The Northern Territory’ Expansion Reaches Kickstarter Goal in First 24 Hours"
- By Jeff McAleer - Mar 10, 2017, thegaminggang.com"Grimslingers Review"
- by December 10, 2016 Rob Rich, gameosity.com"Kickstarter Unboxing #17 – Grimslingers"
- By QBIE - Nov 15, 2016 , http://www.offlinegamer.co.uk"Slingin’ Spells Tain’t So Grim: A Review of ‘Grimslingers’"
- By Jeff McAleer - Sep 10, 2016 , thegaminggang.com"Masterpiece Meeple Corner – A Conversation With Stephen S. Gibson"
- Posted by: Diana Teeter August 25th, 2016, gameosity.com"Review – Grimslingers (campaign): "I have to say that, overall, I really enjoy playing Grimslingers. It is an intense ride through the Forgotten West that is difficult to complete. ""
- Posted by: @thechubbymeeple August 16th, 2016, chubbymeeple.com"Grimslingers by Greenbrier Games Unboxing Video"
- Posted by: David Lowry August 10th, 2016, clubfantasci.com"Second Look—Grimslingers"
- Posted by: Raine July 27, 2016, purplepawn.com"Video Review – Grimslingers"
- Posted by: Raine July 27, 2016, initiativetabletop.com"GTM #197 - Grimslingers "
- by Greenbriar Games June 28, 2016, gametrademagazine.com"Grimslingers Releasing Soon from Greenbrier Games"
- Posted by Raine on June 9, 2016, initiativetabletop.com"Coming Soon from Greenbrier Games, Grimslingers"
- Posted by Eddie Guida on Jun 7, 2016, dicetowernews.com: Your Daily Board Game News Site"NEW SCI-FI/FANTASY WESTERN GAME FROM GREENBRIER 'Grimslingers'"
- Posted by Adrian Sullivan on June 1, 2016 @ 6:01 pm CT, icv2.com: inside the world of pop culture products"Duel and Adventure in the Weird West This Summer with ‘Grimslingers’"
- By Jeff McAleer - May 25, 2016, thegaminggang.com: Get your Geek On!
Additional Links
Grimslingers Shopify Collection(Store)
Purchase Grimslingers directly from Greenbrier Games Inc. (Powered by Shopify) greenbrier-games-inc.myshopify.com.
Kickstarter(The Northern Territory[Expansion])
A weird-western card dueling game for 2-6 players that doubles as an RPG-like, campaign driven, solo / co-op for 1-4 players. kickstarter.com.
Grimslinger's Official Project page
Official Rules/errata/FAQ and tutorials page greenbriergames.com.
Kickstarter(Original Campaign link)
Kickstarter Campaign link for original campaign by Stephen Gibson(creator). kickstarter.com.
Official Facebook Page
Where news and updates are posted facebook.com.
Grimslingers press page
Everything you need to write an article about our games. press.greenbriergames.com..
Videos
Red
Red can be a bit tricky to play, as he has a number of different ability combinations that work well together. His resource mechanic is two-fold, and you’ll need to manage both your prowess bar and your item usage throughout the game to unlock Red’s full, explosive potential. And, of course, you’ll need to master your adorable facade to further your plans of subterfuge and trickery!
Red begins the Versus duel with 3 points of Prowess to spend on his character skill cards. Likewise, Red starts each co-op campaign session with 3 Prowess. During the co-op campaign, Red’s gains/losses of Prowess persist throughout that session (including between fights, as opposed to resetting each duel like the Versus mode). When you clean up a session, Red’s prowess will start fresh at 3 the next time you play.
There are two ways to gain prowess:
- Your Conspire ability (printed on your tracker card). During the Standoff phase, Red may use one of his two Standoff actions to generate 2 Prowess.
- Anytime you would gain EP (like, activating your WATER spell for instance, or using items) you may instead convert that fresh EP to Prowess at a 1:1 ratio.
Note that the red and blue sides are mechanically identical, just there for your enjoyment 🙂
Red’s character abilities are a veritable treasure trove of nasty tricks. When selecting your skills, it’s important to keep in mind how much Prowess you’ll be burning through, and not just select your most expensive powers. Similarly, Red has a large number of abilities that are utilized in the Standoff phase – you’ll want to get a healthy balance of these cards and your standard abilities so as not to clog up your turns.
One of Red’s signature techniques is crafting traps – two unique skills that utilize either an elemental spell or a item card in order to lay a secret snare for your opponent. While these abilities do eat up your other cards, they are played during the Standoff phase – which frees up the rest of your turn to play other offensive cards.
Arguably Red’s most defining ability is the Trash Panda card. Trash Panda is a passive skill that sits in front of you, drastically altering your relationship with items. Red already has a number of skill cards that make activating items more effective, and with this card he has a way of utilizing leftover junk instead of throwing it away. When Trash Panda is in front of you, any item you would discard becomes a piece of “scrap” for you to craft with later. On the back of the Trash Panda card is a list of recipes for bombs you can build with your scrap items and throw in your opponent’s face!
Last but not least, we’ve got to give a shout out to our favorite card in Red’s arsenal, Uber Dexterous, which allows Red to unleash a huge burst of power and ruin someone’s day with a double turn. Combo this with a trap or two, and your opponents will be bombarded by an onslaught of adorable attacks! 🙂
Henrietta
Unlike her furry companion, this foul, fowl witch is deceptively simple to play. Her complexity is not so much in the individual abilities, but how you chain them together to get the best of your opponent. Veterans of the Grimslinger core game may recognize some elements of the original archetype abilities present in Henrietta’s playstyle. It’s important to note that when you are playing as Henrietta, you are using the “witchcraft” skill set – Henrietta is A witch, but there are many others in the Grimslinger universe. Players are free to sub in other portrait cards for their character if they wish, as none of her powers are specific to being a chicken. Being a chicken is just part of her charismatic self.
Henrietta’s special resource mechanic is arcana, which starts at 0 for every Versus Duel/Co-op campaign session. Like Red, Henrietta has three ways of gaining arcana:
- Any time you would gain EP, you can instead gain that much arcana.
- Once per Standoff phase you can use one of your two Standoff actions to Ether draw – flipping your tracker card over and gaining a variable amount of arcana dependant on your current HP. The lower her HP, the easier it is for Henrietta to tap into the ether forces and surge herself with power.
- One of her ability cards, Spellpuku, allows you to discard cards in exchange for a big burst of arcana.
This lil’ witch has a number of sneaky tricks in her arsenal that multiply her spell power or allow you to get the jump on your opponents. Premonition, for example, lets you peek at what your opponent is going to play, and drop the perfect spell to counter them. Conversely, Twincantation puts all your eggs in one basket, enabling a single spell to resolve twice. Utilizing items or signature spells that boost the power of your next card in conjunction with Twincantation can really wreck someone’s day.
One of the more prolific magical feats in the Forgotten West is the transfiguration of a witch into a crowmage. Now some folks might find it strange, a chicken turning into a crow, but I assure you it is common practice ‘round these parts. When Henrietta (or any witch, for that matter) assumes their crow form, it empowers their next spell. This can be pretty brutal with the aforementioned Twincantation, and has the added benefit of costing EP as opposed to your often in-demand arcana.
Grimslingers_card_list
List of Cards from Grimslingers.GS01 = Grimslingers 1st/2nd Edition Core Game
GS02 = Grimslingers Duels
GS03 = Grimslingers Retro Card Pack
GS04 = Grimslingers Collector's Card Pack
GS06 = Grimslingers: The Northern Territory (Expansion)
GS07 = Grimslingers: Advanced Duels (Microgame)
GS08 = Grimslingers: Upgraded Collector's Promo Pack
GS09 = Grimslingers: Character Card Pack
GS10 = Grimslingers: Legendary Items Pack
GS12 = Grimslingers: Deluxe Box
GS13 = Grimslingers Core Game (Third Printing)
prod_num | card## | deck_## | Category | description | old name |
---|---|---|---|---|---|
GS01/GS13 | 1 | 1 | Creature Modifier | Dead | |
GS01/GS13 | 2 | 2 | Creature Modifier | Strong | |
GS01/GS13 | 3 | 3 | Creature Modifier | Gigantic | |
GS01/GS13 | 4 | 4 | Creature Modifier | Hoarding | |
GS01/GS13 | 5 | 5 | Creature Modifier | Plagued | |
GS01/GS13 | 6 | 6 | Creature Modifier | Quick | |
GS01/GS13 | 7 | 7 | Creature Modifier | Sleeping | |
GS01/GS13 | 8 | 8 | Creature Modifier | Starving | |
GS01/GS13 | 9 | 9 | Creature Modifier | Undead | |
GS01/GS13 | 10 | 10 | Creature Modifier | Weak | |
GS01/GS13 | 11 | 1 | Creature Portrait Cards | Bandits (Picture of old dude with gun and eye patch) | |
GS01/GS13 | 12 | 2 | Creature Skill Cards\Bandit Skills | BANG! BANG! | |
GS01/GS13 | 13 | 3 | Creature Skill Cards\Bandit Skills | BERATE | |
GS01/GS13 | 14 | 4 | Creature Skill Cards\Bandit Skills | WHISTLE RALLY | |
GS01/GS13 | 15 | 5 | Creature Portrait Cards | Chupacabra (Picture of Hiena with tentacles) | |
GS01/GS13 | 16 | 6 | Creature Skill Cards\Chupacabra Skills | GOAT GAZE | |
GS01/GS13 | 17 | 7 | Creature Skill Cards\Chupacabra Skills | HOWL | |
GS01/GS13 | 18 | 8 | Creature Skill Cards\Chupacabra Skills | BLOOD SUCKER | |
GS01/GS13 | 19 | 9 | Creature Portrait Cards | Dune Wurm (Picture of a nasty worm with butthole face) | |
GS01/GS13 | 20 | 10 | Creature Skill Cards\Dune Wurm Skills | TUNNEL | |
GS01/GS13 | 21 | 11 | Creature Skill Cards\Dune Wurm Skills | SPASM | |
GS01/GS13 | 22 | 12 | Creature Skill Cards\Dune Wurm Skills | SWALLOW | |
GS01/GS13 | 23 | 13 | Creature Portrait Cards | Hank the Hunter (4 arms, lizard face, bad lookin dude) | |
GS01/GS13 | 24 | 14 | Creature Skill Cards\Generic Skills | FRENZY | |
GS01/GS13 | 25 | 15 | Creature Skill Cards\Generic Skills | HIDE! | |
GS01/GS13 | 26 | 16 | Creature Skill Cards\Generic Skills | HOOT AND HOLLER | |
GS01/GS13 | 27 | 17 | Creature Portrait Cards | JACKALOPE (Rabbit with Antlers) | |
GS01/GS13 | 28 | 18 | Creature Skill Cards\Jackalope Skills | BUNNY EYES | |
GS01/GS13 | 29 | 19 | Creature Skill Cards\Jackalope Skills | DART | |
GS01/GS13 | 30 | 20 | Creature Skill Cards\Jackalope Skills | RICOCHET | |
GS01/GS13 | 31 | 21 | Creature Portrait Cards | PEYOTE SCORPION (it's a scorpion) | |
GS01/GS13 | 32 | 22 | Creature Skill Cards\Peyote Scorpion Skills | CLAW CLAMP | |
GS01/GS13 | 33 | 23 | Creature Skill Cards\Peyote Scorpion Skills | BULWARK | |
GS01/GS13 | 34 | 24 | Creature Skill Cards\Peyote Scorpion Skills | PEYOTE POISON | |
GS01/GS13 | 35 | 25 | Creature Portrait Cards | SPECTER (blue & Red skeleton face) | |
GS01/GS13 | 36 | 26 | Creature Skill Cards\Specter Skills | ENGULF | |
GS01/GS13 | 37 | 27 | Creature Skill Cards\Specter Skills | ABSORB | |
GS01/GS13 | 38 | 28 | Creature Skill Cards\Specter Skills | POSSESS | |
GS01/GS13 | 39 | 29 | Creature Portrait Cards | WHITCHKING (black lady in sun & Multi limbed rapter with antlers) | |
GS01/GS13 | 40 | 30 | Creature Skill Cards\Witch King Skills | DEVIL's BREATH | |
GS01/GS13 | 41 | 31 | Creature Skill Cards\Witch King Skills | RAMPAGE | |
GS01/GS13 | 42 | 32 | Creature Skill Cards\Witch King Skills | FIRE AND BRIMSTONE | |
GS01/GS13 | 43 | 33 | Creature Skill Cards\Witch King Skills | MOUNTED ASSAULT | |
GS01/GS13 | 44 | 34 | Creature Skill Cards\Witch King Skills | DON'T MOVE | |
GS01/GS13 | 45 | 35 | Creature Skill Cards\Witch King Skills | ELEMENTAL CATALYST | |
GS01/GS13 | 46 | 36 | Creature Trackers | Creature EP Tracker Blue | |
GS01/GS13 | 47 | 37 | Creature Trackers | Creature HP Tracker Red | |
GS01/GS13 | 48 | 1 | Events | ANOMALY | |
GS01/GS13 | 49 | 2 | Events | CALM BEFORE THE STORM | |
GS01/GS13 | 50 | 3 | Events | DEATH FROM ABOVE | |
GS01/GS13 | 51 | 4 | Events | DREAMER OF DREAMS | |
GS01/GS13 | 52 | 5 | Events | BEHEMOTH BE COMIN! | |
GS01/GS13 | 53 | 6 | Events | METEOR SHOWER | |
GS01/GS13 | 54 | 7 | Events | SANDSTORM | |
GS01/GS13 | 55 | 8 | Events | STORM's A BREWIN | |
GS01/GS13 | 56 | 9 | Events | HIGHWAY ROBBERY | |
GS01/GS13 | 57 | 10 | Events | WASTELAND | |
GS01/GS13 | 58 | 1 | Grimslingers | ALISTAIR QUICK (Male, swor don back) | |
GS01/GS13 | 59 | 2 | Grimslingers | LA FLEUR NOIRE (and the professor) cow girl and bear with glasses | |
GS01/GS13 | 60 | 3 | Grimslingers | DANIEL (Male, fancy mustash, scale shoulderS) | |
GS01/GS13 | 61 | 4 | Grimslingers | CUTE KIPPER (Puppy with long sword) | |
GS01/GS13 | 62 | 5 | Grimslingers | LUELLA and the GAIA mind (Girl, things on hands and face) | |
GS01/GS13 | 63 | 6 | Grimslingers | MARY the black hearted (White girl) | |
GS01/GS13 | 64 | 7 | Grimslingers | MR GREEN (Male, beard, double axes on back, top hat) | |
GS01/GS13 | 65 | 8 | Grimslingers | NYUNYO (Cat) | |
GS01/GS13 | 66 | 9 | Grimslingers | Shanti "Songbird" (Black lady) | |
GS01/GS13 | 67 | 10 | Grimslingers | "Pocket Watch" Will (Hell on Wheels guy) | |
GS01/GS13 | 68 | 1 | Grimslinger: Health Trackers | 1. My Only regret is not learnin't'fly. | |
GS01/GS13 | 69 | 2 | Grimslinger: Health Trackers | 1. Oh Please, I let you win. | |
GS01/GS13 | 70 | 3 | Grimslinger: Health Trackers | 1. My only regret is not learnin't'fly. | |
GS01/GS13 | 71 | 4 | Grimslinger: Health Trackers | 1. Oh Please, I let you win. | |
GS01/GS13 | 72 | 5 | Grimslinger: Health Trackers | 1. Oh Please, I let you win. | |
GS01/GS13 | 73 | 6 | Grimslinger: Health Trackers | 1. Win, Lose, It's All the same. | |
GS01/GS13 | 74 | 1 | Grimslinger: Level Trackers | Level Tracker | |
GS01/GS13 | 75 | 2 | Grimslinger: Level Trackers | Level Tracker | |
GS01/GS13 | 76 | 3 | Grimslinger: Level Trackers | Level Tracker | |
GS01/GS13 | 77 | 4 | Grimslinger: Level Trackers | Level Tracker | |
GS01/GS13 | 78 | 1 | Grimslinger: Archetypes | Daemon/Hell's Fury | Daemon/Into Darkness |
GS01/GS13 | 79 | 2 | Grimslinger: Archetypes | Daemon/Hell's Fury | Daemon/Into Darkness |
GS01/GS13 | 80 | 3 | Grimslinger: Archetypes | Forgotten/True Grit | |
GS01/GS13 | 81 | 4 | Grimslinger: Archetypes | Forgotten/True Grit | |
GS01/GS13 | 82 | 5 | Grimslinger: Archetypes | Outlaw/Dirty Cheat | |
GS01/GS13 | 83 | 6 | Grimslinger: Archetypes | Outlaw/Dirty Cheat | |
GS01/GS13 | 84 | 7 | Grimslinger: Archetypes | Revenant/Ressurect | |
GS01/GS13 | 85 | 8 | Grimslinger: Archetypes | Revenant/Ressurect | |
GS01/GS13 | 86 | 9 | Grimslinger: Archetypes | Vampyre/Blood Feast | |
GS01/GS13 | 87 | 10 | Grimslinger: Archetypes | Vampyre/Blood Feast | |
GS01/GS13 | 88 | 11 | Grimslinger: Archetypes | Witchborn/Spell Flare | |
GS01/GS13 | 89 | 12 | Grimslinger: Archetypes | Witchborn/Spell Flare | |
GS01/GS13 | 90 | 1 | Grimslinger: Animas | Bipedal Anima(Derp Face) | |
GS01/GS13 | 91 | 2 | Grimslinger: Animas | Cube Anima | |
GS01/GS13 | 92 | 3 | Grimslinger: Animas | Bipedal Anima(Ninja Face) | |
GS01/GS13 | 93 | 4 | Grimslinger: Animas | Sphere Anima | |
GS01/GS13 | 94 | 5 | Grimslinger: Animas | Triangle Anima (top hat) | |
GS01/GS13 | 95 | 6 | Grimslinger: Animas | Cynidrical Anima | |
GS01/GS13 | 96 | 1 | Grimslinger: EP Trackers | EP Tracker (helpful/bloodthirsty) | |
GS01/GS13 | 97 | 2 | Grimslinger: EP Trackers | EP Tracker (rude/malfunctioning) | |
GS01/GS13 | 98 | 3 | Grimslinger: EP Trackers | EP Tracker (cheerleader/adorable) | |
GS01/GS13 | 99 | 4 | Grimslinger: EP Trackers | EP Tracker (distracted/depressed) | |
GS01/GS13 | 100 | 5 | Grimslinger: EP Trackers | EP Tracker (oblivious/pessimist) | |
GS01/GS13 | 101 | 6 | Grimslinger: EP Trackers | EP Tracker (C3PO?) | |
GS01/GS13 | 102 | 1 | Items | Aether Shard | |
GS01/GS13 | 103 | 2 | Items | Ancient Spell Tablet | |
GS01/GS13 | 104 | 3 | Items | Bottle of Absinthe #1 | |
GS01/GS13 | 105 | 4 | Items | Bottle of Absinthe #2 | |
GS01/GS13 | 106 | 5 | Items | Bullwhip | |
GS01/GS13 | 107 | 6 | Items | Celerity Shroom #1 | |
GS01/GS13 | 108 | 7 | Items | Celerity Shroom #2 | |
GS01/GS13 | 109 | 8 | Items | Bloody Grimoire | |
GS01/GS13 | 110 | 9 | Items | Derelict Darts #1 | |
GS01/GS13 | 111 | 10 | Items | Derelict Darts #2 | |
GS01/GS13 | 112 | 11 | Items | Dual Colts | |
GS01/GS13 | 113 | 12 | Items | Arcane Bow | |
GS01/GS13 | 114 | 13 | Items | Energy Well #1 | |
GS01/GS13 | 115 | 14 | Items | Energy Well #2 | |
GS01/GS13 | 116 | 15 | Items | Flask of Whiskey #1 | |
GS01/GS13 | 117 | 16 | Items | Flask of Whiskey #2 | |
GS01/GS13 | 118 | 17 | Items | Jug of Spoiled Water #1 | |
GS01/GS13 | 119 | 18 | Items | Jug of Spoiled Water #2 | |
GS01/GS13 | 120 | 19 | Items | Lightning in a Jar | |
GS01/GS13 | 121 | 20 | Items | Mana Worm #1 | |
GS01/GS13 | 122 | 21 | Items | Mana Worm #2 | |
GS01/GS13 | 123 | 22 | Items | Mana Worm #3 | |
GS01/GS13 | 124 | 23 | Items | Mystics Tomahawk | |
GS01/GS13 | 125 | 24 | Items | Revive Juju | |
GS01/GS13 | 126 | 25 | Items | Rusty Saber | |
GS01/GS13 | 127 | 26 | Items | Secret stash #1 | |
GS01/GS13 | 128 | 27 | Items | Secret stash #2 | |
GS01/GS13 | 129 | 28 | Items | Lucky Charm | |
GS01/GS13 | 130 | 29 | Items | Used Bandages #1 | |
GS01/GS13 | 131 | 30 | Items | Sorcerer's Sidearm | |
GS01/GS13 | 132 | 31 | Items | Unstable Dynamite #1 | |
GS01/GS13 | 133 | 32 | Items | Unstable Dynamite #2 | |
GS01/GS13 | 134 | 33 | Items | Used Bandages #2 | |
GS01/GS13 | 135 | 34 | Items | Witchcrafted Rifle | |
GS01/GS13 | 136 | 35 | Items | Wooly Ward #1 | |
GS01/GS13 | 137 | 36 | Items | Wooly Ward #2 | |
GS01/GS13 | 138 | 37 | Items | Prosthetic Pistol | |
GS01/GS13 | 139 | 38 | Items | Frog Man's Drum | |
GS01/GS13 | 140 | 39 | Items | The Devil's Deck | |
GS01/GS13 | 141 | 40 | Items | Arcane Hand Cannon | |
GS01/GS13 | 142 | 41 | Items(Tall Tale) | Cabra guts | |
GS01/GS13 | 143 | 42 | Items(Tall Tale) | Discarded Artifact #1 | Discarded Trinket #1 |
GS01/GS13 | 144 | 43 | Items(Tall Tale) | Discarded Artifact #2 | Discarded Trinket #2 |
GS01/GS13 | 145 | 44 | Items(Tall Tale) | Discarded Artifact #3 | Discarded Trinket #3 |
GS01/GS13 | 146 | 45 | Items(Tall Tale) | Discarded Artifact #4 | Discarded Trinket #4 |
GS01/GS13 | 147 | 46 | Items(Tall Tale) | Discarded Artifact #5 | Discarded Trinket #5 |
GS01/GS13 | 148 | 47 | Items(Tall Tale) | Discarded Artifact #6 | Discarded Trinket #6 |
GS01/GS13 | 149 | 48 | Items(Tall Tale) | Discarded Artifact #7 | Discarded Trinket #7 |
GS01/GS13 | 150 | 49 | Items(Tall Tale) | Discarded Artifact #8 | Discarded Trinket #8 |
GS01/GS13 | 151 | 50 | Items(Tall Tale) | Discarded Artifact #9 | Discarded Trinket #9 |
GS01/GS13 | 152 | 51 | Items(Tall Tale) | Ectoplasm | |
GS01/GS13 | 153 | 52 | Items(Tall Tale) | Hexilion Blade | |
GS01/GS13 | 154 | 53 | Items(Tall Tale) | Hexilion Fragment 1 | |
GS01/GS13 | 155 | 54 | Items(Tall Tale) | Hexilion Fragment 2 | |
GS01/GS13 | 156 | 55 | Items(Tall Tale) | Hexilion Fragment 3 | |
GS01/GS13 | 157 | 56 | Items(Tall Tale) | Human Heart | |
GS01/GS13 | 158 | 57 | Items(Tall Tale) | Jantler | |
GS01/GS13 | 159 | 58 | Items(Tall Tale) | Peyote Poison | |
GS01/GS13 | 160 | 59 | Items(Tall Tale) | Supplies #1 | |
GS01/GS13 | 161 | 60 | Items(Tall Tale) | Supplies #2 | |
GS01/GS13 | 162 | 61 | Items(Tall Tale) | Supplies #3 | |
GS01/GS13 | 163 | 62 | Items(Tall Tale) | Supplies #4 | |
GS01/GS13 | 164 | 63 | Items(Tall Tale) | Supplies #5 | |
GS01/GS13 | 165 | 64 | Items(Tall Tale) | Supplies #6 | |
GS01/GS13 | 166 | 65 | Items(Tall Tale) | Supplies #7 | |
GS01/GS13 | 167 | 66 | Items(Tall Tale) | Supplies #8 | |
GS01/GS13 | 168 | 67 | Items(Tall Tale) | Supplies #9 | |
GS01/GS13 | 169 | 68 | Items(Tall Tale) | Treasure Map Piece #1 | |
GS01/GS13 | 170 | 69 | Items(Tall Tale) | Treasure Map Piece #2 | |
GS01/GS13 | 171 | 70 | Items(Tall Tale) | Treasure Map Piece #3 | |
GS01/GS13 | 172 | 71 | Items(Tall Tale) | Treasure Map Piece #4 | |
GS01/GS13 | 173 | 72 | Items(Tall Tale) | Treasure Map Piece #5 | |
GS01/GS13 | 174 | 73 | Items(Tall Tale) | Treasure Map Piece #6 | |
GS01/GS13 | 175 | 74 | Items(Tall Tale) | Treasure Map Piece #7 | |
GS01/GS13 | 176 | 75 | Items(Tall Tale) | Treasure Map Piece #8 | |
GS01/GS13 | 177 | 76 | Items(Tall Tale) | Treasure Map Piece #9 | |
GS01/GS13 | 178 | 77 | Items(Tall Tale) | Wurm Feces | |
GS01/GS13 | 179 | 1 | Numbers Deck | five diamond | |
GS01/GS13 | 180 | 2 | Numbers Deck | five spade | |
GS01/GS13 | 181 | 3 | Numbers Deck | four club | |
GS01/GS13 | 182 | 4 | Numbers Deck | four heart | |
GS01/GS13 | 183 | 5 | Numbers Deck | one club | |
GS01/GS13 | 184 | 6 | Numbers Deck | one diamond | |
GS01/GS13 | 185 | 7 | Numbers Deck | three diamond | |
GS01/GS13 | 186 | 8 | Numbers Deck | three spade | |
GS01/GS13 | 187 | 9 | Numbers Deck | two heart | |
GS01/GS13 | 188 | 10 | Numbers Deck | two spade | |
GS01/GS13 | 189 | 1 | Spells(elemental) | Earth | |
GS01/GS13 | 190 | 2 | Spells(elemental) | Earth | |
GS01/GS13 | 191 | 3 | Spells(elemental) | Earth | |
GS01/GS13 | 192 | 4 | Spells(elemental) | Earth | |
GS01/GS13 | 193 | 5 | Spells(elemental) | Earth | |
GS01/GS13 | 194 | 6 | Spells(elemental) | Earth | |
GS01/GS13 | 195 | 7 | Spells(elemental) | Fire | |
GS01/GS13 | 196 | 8 | Spells(elemental) | Fire | |
GS01/GS13 | 197 | 9 | Spells(elemental) | Fire | |
GS01/GS13 | 198 | 10 | Spells(elemental) | Fire | |
GS01/GS13 | 199 | 11 | Spells(elemental) | Fire | |
GS01/GS13 | 200 | 12 | Spells(elemental) | Fire | |
GS01/GS13 | 201 | 13 | Spells(elemental) | Ice | |
GS01/GS13 | 202 | 14 | Spells(elemental) | Ice | |
GS01/GS13 | 203 | 15 | Spells(elemental) | Ice | |
GS01/GS13 | 204 | 16 | Spells(elemental) | Ice | |
GS01/GS13 | 205 | 17 | Spells(elemental) | Ice | |
GS01/GS13 | 206 | 18 | Spells(elemental) | Ice | |
GS01/GS13 | 207 | 19 | Spells(elemental) | Lightning | |
GS01/GS13 | 208 | 20 | Spells(elemental) | Lightning | |
GS01/GS13 | 209 | 21 | Spells(elemental) | Lightning | |
GS01/GS13 | 210 | 22 | Spells(elemental) | Lightning | |
GS01/GS13 | 211 | 23 | Spells(elemental) | Lightning | |
GS01/GS13 | 212 | 24 | Spells(elemental) | Lightning | |
GS01/GS13 | 213 | 25 | Spells(elemental) | Water | |
GS01/GS13 | 214 | 26 | Spells(elemental) | Water | |
GS01/GS13 | 215 | 27 | Spells(elemental) | Water | |
GS01/GS13 | 216 | 28 | Spells(elemental) | Water | |
GS01/GS13 | 217 | 29 | Spells(elemental) | Water | |
GS01/GS13 | 218 | 30 | Spells(elemental) | Water | |
GS01/GS13 | 219 | 31 | Spells(elemental) | Wind | |
GS01/GS13 | 220 | 32 | Spells(elemental) | Wind | |
GS01/GS13 | 221 | 33 | Spells(elemental) | Wind | |
GS01/GS13 | 222 | 34 | Spells(elemental) | Wind | |
GS01/GS13 | 223 | 35 | Spells(elemental) | Wind | |
GS01/GS13 | 224 | 36 | Spells(elemental) | Wind | |
GS01/GS13 | 225 | 37 | Spells(elemental) | light | |
GS01/GS13 | 226 | 38 | Spells(elemental) | dark | |
GS01/GS13 | 227 | 1 | Spells(Signature) | Amnesia | |
GS01/GS13 | 228 | 2 | Spells(Signature) | Barrier | |
GS01/GS13 | 229 | 3 | Spells(Signature) | Bloodlust | |
GS01/GS13 | 230 | 4 | Spells(Signature) | Equilibrium | |
GS01/GS13 | 231 | 5 | Spells(Signature) | Evert | |
GS01/GS13 | 232 | 6 | Spells(Signature) | Exalt | |
GS01/GS13 | 233 | 7 | Spells(Signature) | Foresight | |
GS01/GS13 | 234 | 8 | Spells(Signature) | Hush | |
GS01/GS13 | 235 | 9 | Spells(Signature) | Immolate | |
GS01/GS13 | 236 | 10 | Spells(Signature) | Magnify | |
GS01/GS13 | 237 | 11 | Spells(Signature) | Mana Burn | |
GS01/GS13 | 238 | 12 | Spells(Signature) | Pandora | |
GS01/GS13 | 239 | 13 | Spells(Signature) | Paralyze | |
GS01/GS13 | 240 | 14 | Spells(Signature) | Pierce | |
GS01/GS13 | 241 | 15 | Spells(Signature) | Redirect | |
GS01/GS13 | 242 | 16 | Spells(Signature) | Rejuvenate | |
GS01/GS13 | 243 | 17 | Spells(Signature) | Resurrect | |
GS01/GS13 | 244 | 18 | Spells(Signature) | Scourge | |
GS01/GS13 | 245 | 19 | Spells(Signature) | Siphon | |
GS01/GS13 | 246 | 20 | Spells(Signature) | Specter | |
GS01/GS13 | 247 | 21 | Spells(Signature) | Stasis | |
GS01/GS13 | 248 | 22 | Spells(Signature) | Transmute | |
GS01/GS13 | 249 | 23 | Spells(Signature) | Unleash | |
GS01/GS13 | 250 | 24 | Spells(Signature) | Withdrawal | |
GS01/GS13 | 251 | 25 | Target(Black) | Target Card Black targets Blue | |
GS01/GS13 | 252 | 26 | Target(Black) | Target Card Black targets Green | |
GS01/GS13 | 253 | 27 | Target(Black) | Target Card Black targets Pink | |
GS01/GS13 | 254 | 28 | Target(Black) | Target Card Black targets Rainbow | |
GS01/GS13 | 255 | 29 | Target(Black) | Target Card Black targets Red | |
GS01/GS13 | 256 | 30 | Target(Blue) | Target Card Blue targets Black | |
GS01/GS13 | 257 | 31 | Target(Blue) | Target Card Blue targets Green | |
GS01/GS13 | 258 | 32 | Target(Blue) | Target Card Blue targets Pink | |
GS01/GS13 | 259 | 33 | Target(Blue) | Target Card Blue targets Rainbow | |
GS01/GS13 | 260 | 34 | Target(Blue) | Target Card Blue targets Red | |
GS01/GS13 | 261 | 35 | Target(Green) | Target Card Green targets Black | |
GS01/GS13 | 262 | 36 | Target(Green) | Target Card Green targets Blue | |
GS01/GS13 | 263 | 37 | Target(Green) | Target Card Green targets Pink | |
GS01/GS13 | 264 | 38 | Target(Green) | Target Card Green targets Rainbow | |
GS01/GS13 | 265 | 39 | Target(Green) | Target Card Green targets Red | |
GS01/GS13 | 266 | 40 | Target(Pink) | Target Card Pink targets Black | |
GS01/GS13 | 267 | 41 | Target(Pink) | Target Card Pink targets Blue | |
GS01/GS13 | 268 | 42 | Target(Pink) | Target Card Pink targets Green | |
GS01/GS13 | 269 | 43 | Target(Pink) | Target Card Pink targets Rainbow | |
GS01/GS13 | 270 | 44 | Target(Pink) | Target Card Pink targets Red | |
GS01/GS13 | 271 | 45 | Target(Rainbow) | Target Card Rainbow targets Black | |
GS01/GS13 | 272 | 46 | Target(Rainbow) | Target Card Rainbow targets Blue | |
GS01/GS13 | 273 | 47 | Target(Rainbow) | Target Card Rainbow targets Green | |
GS01/GS13 | 274 | 48 | Target(Rainbow) | Target Card Rainbow targets Pink | |
GS01/GS13 | 275 | 49 | Target(Rainbow) | Target Card Rainbow targets Red | |
GS01/GS13 | 276 | 50 | Target(Red) | Target Card Red targets Black | |
GS01/GS13 | 277 | 51 | Target(Red) | Target Card Red targets Blue | |
GS01/GS13 | 278 | 52 | Target(Red) | Target Card Red targets Green | |
GS01/GS13 | 279 | 53 | Target(Red) | Target Card Red targets Pink | |
GS01/GS13 | 280 | 54 | Target(Red) | Target Card Red targets Rainbow | |
GS02 | 1 | 1 | Spells(elemental) | Earth | |
GS02 | 2 | 2 | Spells(elemental) | Earth | |
GS02 | 3 | 3 | Spells(elemental) | Fire | |
GS02 | 4 | 4 | Spells(elemental) | Fire | |
GS02 | 5 | 5 | Spells(elemental) | Ice | |
GS02 | 6 | 6 | Spells(elemental) | Ice | |
GS02 | 7 | 7 | Spells(elemental) | Lightning | |
GS02 | 8 | 8 | Spells(elemental) | Lightning | |
GS02 | 9 | 9 | Spells(elemental) | Water | |
GS02 | 10 | 10 | Spells(elemental) | Water | |
GS02 | 11 | 11 | Spells(elemental) | Wind | |
GS02 | 12 | 12 | Spells(elemental) | Wind | |
GS02 | 13 | 1 | Grimslingers | Bo Front | |
GS02 | 14 | 2 | Grimslingers | Ellie Front | |
GS02 | 15 | 3 | Grimslingers | Gil Front | |
GS02 | 16 | 4 | Grimslingers | Larry Front | |
GS02 | 17 | 1 | Grimslinger Animas | Anima cylinder Front | |
GS02 | 18 | 2 | Grimslinger Animas | Anima d20 Front | |
GS02 | 19 | 3 | Grimslinger Animas | Anima orb Front | |
GS02 | 20 | 4 | Grimslinger Animas | Anima square Front | |
GS02 | 21 | 1 | Grimslinger EP Tracker | Energy Tracker Helpful Front | |
GS02 | 22 | 2 | Grimslinger EP Tracker | Energy Tracker Rude Front | |
GS02 | 23 | 1 | Grimslinger Health Tracker | Health Tracker Cool Front | |
GS02 | 24 | 2 | Grimslinger Health Tracker | Health Tracker Obnoxious Front | |
GS02 | 25 | 1 | Numbers Deck | number card five diamond Front | |
GS02 | 26 | 2 | Numbers Deck | number card five spade Front | |
GS02 | 27 | 3 | Numbers Deck | number card four club Front | |
GS02 | 28 | 4 | Numbers Deck | number card four heart Front | |
GS02 | 29 | 5 | Numbers Deck | number card one club Front | |
GS02 | 30 | 6 | Numbers Deck | number card one diamond Front | |
GS02 | 31 | 7 | Numbers Deck | number card three diamond Front | |
GS02 | 32 | 8 | Numbers Deck | number card three spade Front | |
GS02 | 33 | 9 | Numbers Deck | number card two heart Front | |
GS02 | 34 | 10 | Numbers Deck | number card two spade Front | |
GS02 | 35 | 1 | Target(Orange) | Target Card Orange targets Black | |
GS02 | 36 | 2 | Target(Orange) | Target Card Orange targets Blue | |
GS02 | 37 | 3 | Target(Orange) | Target Card Orange targets Green | |
GS02 | 38 | 4 | Target(Orange) | Target Card Orange targets Pink | |
GS02 | 39 | 5 | Target(Orange) | Target Card Orange targets Purple | |
GS02 | 40 | 6 | Target(Orange) | Target Card Orange targets Rainbow | |
GS02 | 41 | 7 | Target(Orange) | Target Card Orange targets Red | |
GS02 | 42 | 8 | Target(Purple) | Target Card Purple targets Black | |
GS02 | 43 | 9 | Target(Purple) | Target Card Purple targets Blue | |
GS02 | 44 | 10 | Target(Purple) | Target Card Purple targets Green | |
GS02 | 45 | 11 | Target(Purple) | Target Card Purple targets Orange | |
GS02 | 46 | 12 | Target(Purple) | Target Card Purple targets Pink | |
GS02 | 47 | 13 | Target(Purple) | Target Card Purple targets Rainbow | |
GS02 | 48 | 14 | Target(Purple) | Target Card Purple targets Red | |
GS02 | 49 | 15 | Target(Black) | Target Card Black targets Orange | |
GS02 | 50 | 16 | Target(Black) | Target Card Black targets Purple | |
GS02 | 51 | 17 | Target(Blue) | Target Card Blue targets Orange | |
GS02 | 52 | 18 | Target(Blue) | Target Card Blue targets Purple | |
GS02 | 53 | 19 | Target(Green) | Target Card Green targets Orange | |
GS02 | 54 | 20 | Target(Green) | Target Card Green targets Purple | |
GS02 | 55 | 21 | Target(Pink) | Target Card Pink targets Orange | |
GS02 | 56 | 22 | Target(Pink) | Target Card Pink targets Purple | |
GS02 | 57 | 23 | Target(Rainbow) | Target Card Rainbow targets Orange | |
GS02 | 58 | 24 | Target(Rainbow) | Target Card Rainbow targets Purple | |
GS02 | 59 | 25 | Target(Red) | Target Card Red targets Orange | |
GS02 | 60 | 26 | Target(Red) | Target Card Red targets Purple | |
GS03 | 1 | 1 | Retro Grimslinger | Barceline Front | |
GS03 | 2 | 2 | Retro Grimslinger | Gilgamesh Front | |
GS03 | 3 | 3 | Retro Grimslinger | Larry Front | |
GS03 | 4 | 4 | Retro Grimslinger | Mohito Front | |
GS03 | 5 | 5 | Retro Grimslinger | Nephilius front | |
GS03 | 6 | 6 | Retro Grimslinger | Westwood front | |
GS03 | 7 | 1 | Retro Duels Modifier | Badlands | |
GS03 | 8 | 2 | Retro Duels Modifier | Creepy Hollow | |
GS03 | 9 | 3 | Retro Duels Modifier | Cursed Cemetary | |
GS03 | 10 | 4 | Retro Duels Modifier | Ghost Town | |
GS03 | 11 | 5 | Retro Duels Modifier | Pillars of The West | |
GS03 | 12 | 6 | Retro Duels Modifier | Speeding Locomotive | |
GS04 | 1 | 1 | Spells(elemental) | Spell Light | |
GS04 | 2 | 2 | Spells(elemental) | Spell Light | |
GS04 | 3 | 3 | Spells(elemental) | Spell Light | |
GS04 | 4 | 4 | Spells(elemental) | Spell Dark | |
GS04 | 5 | 5 | Spells(elemental) | Spell Dark | |
GS04 | 6 | 6 | Spells(elemental) | Spell Dark | |
GS04 | 7 | 7 | Grimslingers | Lord Briar (Gas Mask guy on throne) | |
GS04 | 8 | 8 | Grimslingers | Icarus (steel spike with glowing eye for head) | |
GS04 | 9 | 9 | Items | Collector's Box (Grimslinger box wrapped in energy) | |
GS06 | 1 | CD01 | Creature Dispositions | Angry | |
GS06 | 2 | CD02 | Creature Dispositions | Clever | |
GS06 | 3 | CD03 | Creature Dispositions | Cocky | |
GS06 | 4 | CD04 | Creature Dispositions | Confident | |
GS06 | 5 | CD05 | Creature Dispositions | Fragile | |
GS06 | 6 | CD06 | Creature Dispositions | Frisky | |
GS06 | 7 | CD07 | Creature Dispositions | Jealous | |
GS06 | 8 | CD08 | Creature Dispositions | Prepared | |
GS06 | 9 | CD09 | Creature Dispositions | Self Concious | |
GS06 | 10 | CD10 | Creature Dispositions | Tired | |
GS06 | 11 | CD11 | Creature Dispositions | Vulnerable | |
GS06 | 12 | CD12 | Creature Dispositions | Worried | |
GS06 | 1 | CM01 | Creature Modifiers | Abyssal | |
GS06 | 2 | CM02 | Creature Modifiers | Behemoth | |
GS06 | 3 | CM03 | Creature Modifiers | Calloused | |
GS06 | 4 | CM04 | Creature Modifiers | Ether Scourged | |
GS06 | 5 | CM05 | Creature Modifiers | Explosive | |
GS06 | 6 | CM06 | Creature Modifiers | Infatuated | |
GS06 | 7 | CM07 | Creature Modifiers | Mutant | |
GS06 | 8 | CM08 | Creature Modifiers | Muter | |
GS06 | 9 | CM09 | Creature Modifiers | Nullifier | |
GS06 | 10 | CM10 | Creature Modifiers | Vindictive | |
GS06 | 1 | AG01 | Creature Portraits | Creature Angsty Goblins | |
GS06 | 2 | AG02 | Creature Skills | Skill Booger Brigade | |
GS06 | 3 | AG03 | Creature Skills | Skill Finders Keepers | |
GS06 | 4 | AG04 | Creature Skills | Skill Ready The Cannons! | |
GS06 | 1 | BB01 | Creature Portraits | Creature Beebopnid | |
GS06 | 2 | BB02 | Creature Skills | Skill Birth Of Disco | |
GS06 | 3 | BB03 | Creature Skills | Skill Laser Chaser | |
GS06 | 4 | BB04 | Creature Skills | Skill Neon Strands | |
GS06 | 1 | MM01 | Creature Portraits | Creature Magic Mushroom | |
GS06 | 2 | MM02 | Creature Skills | Skill Elemental Onslaught | |
GS06 | 3 | MM03 | Creature Skills | Skill Elemental Catalyst | Skill Elemental Redirect |
GS06 | 4 | MM04 | Creature Skills | Skill Elemental Ultra-Beam | |
GS06 | 1 | NT01 | Creature Portraits | Creature Nude Troll | |
GS06 | 2 | NT02 | Creature Skills | Skill Brown Fog | |
GS06 | 3 | NT03 | Creature Skills | Skill No Shame | |
GS06 | 4 | NT04 | Creature Skills | Skill Smashy Smashy | |
GS06 | 1 | SH01 | Creature Portraits | Creature Soul Hunter | |
GS06 | 2 | SH02 | Creature Skills | Skill Sinister Surge | Skill Ashes To Ashes |
GS06 | 3 | SH03 | Creature Skills | Skill Black Powder | |
GS06 | 4 | SH04 | Creature Skills | Skill Dark Tether | |
GS06 | 1 | WI01 | Creature Portraits | Creature Wisp | |
GS06 | 2 | WI02 | Creature Skills | Skill Belly Ache | |
GS06 | 3 | WI03 | Creature Skills | Skill Reversio | |
GS06 | 4 | WI04 | Creature Skills | Skill Spell Sponge | |
GS06 | 1 | CS01 | Creature Skills | Skill Flee | |
GS06 | 2 | CS02 | Creature Skills | Skill Oh, Yeah? Oh, Yeah! | Skill Ohyeahohyeah |
GS06 | 3 | CS03 | Creature Skills | Skill Showdown | |
GS06 | 1 | EV01 | Events | Adoring Fan | |
GS06 | 2 | EV02 | Events | Angelic Encounter | |
GS06 | 3 | EV03 | Events | A Rare Beast | |
GS06 | 4 | EV04 | Events | Bloody Caravan | |
GS06 | 5 | EV05 | Events | Chilled | |
GS06 | 6 | EV06 | Events | Dark Waters | |
GS06 | 7 | EV07 | Events | Dead Body | |
GS06 | 8 | EV08 | Events | Encampment | Dwellers |
GS06 | 9 | EV09 | Events | Eerie Calm | |
GS06 | 10 | EV10 | Events | Fish Outa Water | |
GS06 | 11 | EV11 | Events | Found Money | |
GS06 | 12 | EV12 | Events | Hard Times | |
GS06 | 13 | EV13 | Events | Inconsolable Taur | |
GS06 | 14 | EV14 | Events | Lightning Storm | |
GS06 | 15 | EV15 | Events | Milixia The Wishmaker | |
GS06 | 16 | EV16 | Events | Mouthful o Trouble | |
GS06 | 17 | EV17 | Events | Shadowy Stealers | |
GS06 | 18 | EV18 | Events | Soul River | |
GS06 | 19 | EV19 | Events | Visions and Visitiations | |
GS06 | 20 | EV20 | Events | Wandering Storyteller | |
GS06 | 1 | KI01 | Grimslinger Cute Kipper Cards | Catsbane/Manaform of Durability Tracker | |
GS06 | 2 | KI02 | Grimslinger Cute Kipper Cards | Durability Tracker | |
GS06 | 3 | KI03 | Grimslinger Cute Kipper Cards | Skill Alloy Amplifier | |
GS06 | 4 | KI04 | Grimslinger Cute Kipper Cards | Skill Canine Counter | |
GS06 | 5 | KI05 | Grimslinger Cute Kipper Cards | Skill Elemental Alloy | |
GS06 | 6 | KI06 | Grimslinger Cute Kipper Cards | Skill Incessant Barking | |
GS06 | 7 | KI07 | Grimslinger Cute Kipper Cards | Skill Puppy Tum | |
GS06 | 8 | KI08 | Grimslinger Cute Kipper Cards | Skill Puppy Stance | |
GS06 | 9 | KI09 | Grimslinger Cute Kipper Cards | Skill Sword Post | |
GS06 | 10 | KI10 | Grimslinger Cute Kipper Cards | Skill Transmutation Alloy | |
GS06 | 1 | LF01 | Grimslinger La Fleur Cards | Vampyrism/Feast of Blood Tracker | |
GS06 | 2 | LF02 | Grimslinger La Fleur Cards | Blood Tracker | |
GS06 | 3 | LF03 | Grimslinger La Fleur Cards | Skill A Bloody Friend | |
GS06 | 4 | LF04 | Grimslinger La Fleur Cards | Skill Bear Medic | |
GS06 | 5 | LF05 | Grimslinger La Fleur Cards | Skill Bonne Nuit | |
GS06 | 6 | LF06 | Grimslinger La Fleur Cards | Skill De L'ombre | |
GS06 | 7 | LF07 | Grimslinger La Fleur Cards | Skill Féte Facile | |
GS06 | 8 | LF08 | Grimslinger La Fleur Cards | Skill Furry Protector | |
GS06 | 9 | LF09 | Grimslinger La Fleur Cards | Skill Langue Du Sang | |
GS06 | 10 | LF10 | Grimslinger La Fleur Cards | Skill Vamypric Abilities | |
GS06 | 1 | LU01 | Grimslinger Luella Cards | Gaia Mind (Red & Blue) showing control | |
GS06 | 2 | LU02 | Grimslinger Luella Cards | Gaia Mind Tracker (Ancient One) | |
GS06 | 3 | LU03 | Grimslinger Luella Cards | Skill Ancient Acuity | |
GS06 | 4 | LU04 | Grimslinger Luella Cards | Skill Arbor Annex | |
GS06 | 5 | LU05 | Grimslinger Luella Cards | Skill Consume | |
GS06 | 6 | LU06 | Grimslinger Luella Cards | Skill Entangling Roots | |
GS06 | 7 | LU07 | Grimslinger Luella Cards | Skill Of Two Minds | |
GS06 | 8 | LU08 | Grimslinger Luella Cards | Skill Splinter Spark | |
GS06 | 9 | LU09 | Grimslinger Luella Cards | Skill Supplant | |
GS06 | 10 | LU10 | Grimslinger Luella Cards | Skill Triage Of Protection | |
GS06 | 1 | NY01 | Grimslinger Nyunyo Cards | Gravemaker (Revolver Graphic) | |
GS06 | 2 | NY02 | Grimslinger Nyunyo Cards | Gravemaker Ammo Belt Tracker | |
GS06 | 3 | NY03 | Grimslinger Nyunyo Cards | Gravemaker Bullet Chamber | |
GS06 | 4 | NY04 | Grimslinger Nyunyo Cards | Skill Charged Chamber | |
GS06 | 5 | NY05 | Grimslinger Nyunyo Cards | Skill Feline Springboard | |
GS06 | 6 | NY06 | Grimslinger Nyunyo Cards | Skill Gun Cata | |
GS06 | 7 | NY07 | Grimslinger Nyunyo Cards | Skill Hammer Time | |
GS06 | 8 | NY08 | Grimslinger Nyunyo Cards | Skill Nine Lives | |
GS06 | 9 | NY09 | Grimslinger Nyunyo Cards | Skill Ghost Mark | Skill Savvy Scav |
GS06 | 10 | NY10 | Grimslinger Nyunyo Cards | Skill Showstopper | |
GS06 | 11 | NY11 | Grimslinger Nyunyo Cards | Skill Spirit Voyeur | |
GS06 | 1 | FT01 | Fate Deck | Clubs, Ace | |
GS06 | 2 | FT02 | Fate Deck | Clubs, Two | |
GS06 | 3 | FT03 | Fate Deck | Clubs, Three | |
GS06 | 4 | FT04 | Fate Deck | Clubs, Four | |
GS06 | 5 | FT05 | Fate Deck | Clubs, Five | |
GS06 | 6 | FT06 | Fate Deck | Clubs, Six | |
GS06 | 7 | FT07 | Fate Deck | Clubs, Seven | |
GS06 | 8 | FT08 | Fate Deck | Clubs, Eight | |
GS06 | 9 | FT09 | Fate Deck | Clubs, Nine | |
GS06 | 10 | FT10 | Fate Deck | Clubs, Ten | |
GS06 | 11 | FT11 | Fate Deck | Clubs, Jack | |
GS06 | 12 | FT12 | Fate Deck | Clubs, Queen | |
GS06 | 13 | FT13 | Fate Deck | Clubs, King | |
GS06 | 14 | FT14 | Fate Deck | Diamonds, Ace | |
GS06 | 15 | FT15 | Fate Deck | Diamonds, Two | |
GS06 | 16 | FT16 | Fate Deck | Diamonds, Three | |
GS06 | 17 | FT17 | Fate Deck | Diamonds, Four | |
GS06 | 18 | FT18 | Fate Deck | Diamonds, Five | |
GS06 | 19 | FT19 | Fate Deck | Diamonds, Six | |
GS06 | 20 | FT20 | Fate Deck | Diamonds, Seven | |
GS06 | 21 | FT21 | Fate Deck | Diamonds, Eight | |
GS06 | 22 | FT22 | Fate Deck | Diamonds, Nine | |
GS06 | 23 | FT23 | Fate Deck | Diamonds, Ten | |
GS06 | 24 | FT24 | Fate Deck | Diamonds, Jack | |
GS06 | 25 | FT25 | Fate Deck | Diamonds, Queen | |
GS06 | 26 | FT26 | Fate Deck | Diamonds, King | |
GS06 | 27 | FT27 | Fate Deck | Hearts, Ace | |
GS06 | 28 | FT28 | Fate Deck | Hearts, Two | |
GS06 | 29 | FT29 | Fate Deck | Hearts, Three | |
GS06 | 30 | FT30 | Fate Deck | Hearts, Four | |
GS06 | 31 | FT31 | Fate Deck | Hearts, Five | |
GS06 | 32 | FT32 | Fate Deck | Hearts, Six | |
GS06 | 33 | FT33 | Fate Deck | Hearts, Seven | |
GS06 | 34 | FT34 | Fate Deck | Hearts, Eight | |
GS06 | 35 | FT35 | Fate Deck | Hearts, Nine | |
GS06 | 36 | FT36 | Fate Deck | Hearts, Ten | |
GS06 | 37 | FT37 | Fate Deck | Hearts, Jack | |
GS06 | 38 | FT38 | Fate Deck | Hearts, Queen | |
GS06 | 39 | FT39 | Fate Deck | Hearts, King | |
GS06 | 40 | FT40 | Fate Deck | Spades, Ace | |
GS06 | 41 | FT41 | Fate Deck | Spades, Two | |
GS06 | 42 | FT42 | Fate Deck | Spades, Three | |
GS06 | 43 | FT43 | Fate Deck | Spades, Four | |
GS06 | 44 | FT44 | Fate Deck | Spades, Five | |
GS06 | 45 | FT45 | Fate Deck | Spades, Six | |
GS06 | 46 | FT46 | Fate Deck | Spades, Seven | |
GS06 | 47 | FT47 | Fate Deck | Spades, Eight | |
GS06 | 48 | FT48 | Fate Deck | Spades, Nine | |
GS06 | 49 | FT49 | Fate Deck | Spades, Ten | |
GS06 | 50 | FT50 | Fate Deck | Spades, Jack | |
GS06 | 51 | FT51 | Fate Deck | Spades, Queen | |
GS06 | 52 | FT52 | Fate Deck | Spades, King | |
GS06 | 53 | FT53 | Fate Deck | Wild, Black Portal | |
GS06 | 54 | FT54 | Fate Deck | Wild, Blue Portal | |
GS06 | 55 | FT55 | Fate Deck | Wild, White Portal | |
GS06 | 56 | FT56 | Fate Deck | Wild, Red Portal | |
GS06 | 1 | IR01 | Item Cards\Ritual Items | Beebop Crystal | |
GS06 | 2 | IR02 | Item Cards\Ritual Items | Daemon Ash | |
GS06 | 3 | IR03 | Item Cards\Ritual Items | Gobo Boog | |
GS06 | 4 | IR04 | Item Cards\Ritual Items | Mushroom Brain | Mush Dust |
GS06 | 5 | IR05 | Item Cards\Ritual Items | Taur Hide | Troll Hide |
GS06 | 6 | IR06 | Item Cards\Ritual Items | Wisp Heart | |
GS06 | 1 | IL01 | Item Cards\Legendary Items | Dampening Ring | |
GS06 | 2 | IL02 | Item Cards\Legendary Items | Hellsmouth Pauldron | Enchanted Frog Mouth |
GS06 | 3 | IL03 | Item Cards\Legendary Items | Helm of the Undying | Helm of the Reaper |
GS06 | 4 | IL04 | Item Cards\Legendary Items | Llama Head Hat | |
GS06 | 5 | IL05 | Item Cards\Legendary Items | Blue Angel | Nanny Sprite |
GS06 | 6 | IL06 | Item Cards\Legendary Items | Potis Stone | |
GS06 | 7 | IL07 | Item Cards\Legendary Items | Enchanted Skull Cage | Runed Skull Cage |
GS06 | 8 | IL08 | Item Cards\Legendary Items | Warlight Gauntlets | |
GS06 | 1 | MI01 | Misc | Daemon Scourge | |
GS06 | 2 | MI02 | Misc | Reference Card 01 | |
GS06 | 3 | MI03 | Misc | Reference Card 02 (duplicate of 01) | |
GS06 | 4 | MI04 | Misc | Story Marker Heart Path | |
GS06 | 5 | MI05 | Misc | Story Marker Llama Path | |
GS06 | 6 | MI06 | Misc | Story Marker Skull Path | |
GS06 | 1 | SS01 | Spells\Signatures | Alacrity | |
GS06 | 2 | SS02 | Spells\Signatures | Diminish | |
GS07 | 1 | AN01 | Advanced Duels | Anima D20 | |
GS07 | 2 | AN02 | Advanced Duels | Anima Square | |
GS07 | 1 | CT01 | Advanced Duels | Creature Energy Tracker (Blue) | |
GS07 | 2 | CT02 | Advanced Duels | Creature Health Tracker (Red) | |
GS07 | 1 | ET01 | Advanced Duels | Energy Tracker Helpful | |
GS07 | 2 | ET02 | Advanced Duels | Energy Tracker Rude | |
GS07 | 1 | GS01 | Grimslinger Portraits | Barceline | |
GS07 | 2 | GS02 | Grimslinger Portraits | Larry The Llama | |
GS07 | 1 | HT01 | Advanced Duels | Health Tracker Cool | |
GS07 | 2 | HT02 | Advanced Duels | Health Tracker Obnoxious | |
GS07 | 1 | RC01 | Misc | Creature Referene Card | |
GS07 | 2 | RC02 | Misc | Duel Referene Card | |
GS07 | 3 | RC03 | Misc | Duel Referene Card | |
GS07 | 1 | WK01 | Creature Portraits | Creature Witchking Simulation | |
GS07 | 2 | WK02 | Creature Skills | Skill Devils Breath | |
GS07 | 3 | WK03 | Creature Skills | Skill Dimensional Phase | |
GS07 | 4 | WK04 | Creature Skills | Skill Don't Move | |
GS07 | 5 | WK05 | Creature Skills | Skill Elemental Catalyst | |
GS07 | 6 | WK06 | Creature Skills | Skill Elemental Cocktail | Skill Elemental Onslaught |
GS07 | 7 | WK07 | Creature Skills | Skill Etherbind | |
GS07 | 8 | WK08 | Creature Skills | Skill Fire And Brimstone | |
GS07 | 9 | WK09 | Creature Skills | Skill Mirrorer | Skill Invert |
GS07 | 10 | WK10 | Creature Skills | Skill Jaws Of Death | |
GS07 | 11 | WK11 | Creature Skills | Skill Mounted Assault | |
GS07 | 12 | WK12 | Creature Skills | Skill Rampage | |
GS07 | 13 | WK13 | Creature Skills | Skill The Chase | |
GS07 | 1 | ES01 | Spells\elemental | Earth | |
GS07 | 2 | ES02 | Spells\elemental | Fire | |
GS07 | 3 | ES03 | Spells\elemental | Ice | |
GS07 | 4 | ES04 | Spells\elemental | Lightning | |
GS07 | 5 | ES05 | Spells\elemental | Water | |
GS07 | 6 | ES06 | Spells\elemental | Wind | |
GS07 | 7 | ES07 | Spells\elemental | Earth | |
GS07 | 8 | ES08 | Spells\elemental | Fire | |
GS07 | 9 | ES09 | Spells\elemental | Ice | |
GS07 | 10 | ES10 | Spells\elemental | Lightning | |
GS07 | 11 | ES11 | Spells\elemental | Water | |
GS07 | 12 | ES12 | Spells\elemental | Wind | |
GS07 | 1 | SS01 | Spells\Duels | Barrier | |
GS07 | 2 | SS02 | Spells\Duels | Bloodlust | |
GS07 | 3 | SS03 | Spells\Duels | Evert | |
GS07 | 4 | SS04 | Spells\Duels | Exalt | |
GS07 | 5 | SS05 | Spells\Duels | Foresight | |
GS07 | 6 | SS06 | Spells\Duels | Magnify | |
GS07 | 7 | SS07 | Spells\Duels | Mana Burn | |
GS07 | 8 | SS08 | Spells\Signatures | Nullify | |
GS07 | 9 | SS09 | Spells\Duels | Paralyze | |
GS07 | 10 | SS10 | Spells\Duels | Pierce | |
GS07 | 11 | SS11 | Spells\Signatures | Recall | |
GS07 | 12 | SS12 | Spells\Duels | Specter | |
GS07 | 13 | SS13 | Spells\Duels | Transmute | |
GS07 | 14 | SS14 | Spells\Duels | Withdrawal | |
GS08 | 1 | GS01 | Collectors Pack\Grimslinger | Icarus | |
GS08 | 2 | GS02 | Collectors Pack\Grimslinger | Loard-Briar | |
GS08 | 1 | RC01 | Collectors Pack\Retro | Barceline | |
GS08 | 2 | RC02 | Collectors Pack\Retro | Gilgamesh | |
GS08 | 3 | RC03 | Collectors Pack\Retro | Larry | |
GS08 | 4 | RC04 | Collectors Pack\Retro | Mojito | Mohito |
GS08 | 5 | RC05 | Collectors Pack\Retro | Moondance | Nephilius |
GS08 | 6 | RC06 | Collectors Pack\Retro | Westwood | |
GS08 | 1 | PS01 | Collectors Pack\Spells | Dark | |
GS08 | 2 | PS02 | Collectors Pack\Spells | Dark | |
GS08 | 3 | PS03 | Collectors Pack\Spells | Dark | |
GS08 | 4 | PS04 | Collectors Pack\Spells | Dark | |
GS08 | 5 | PS05 | Collectors Pack\Spells | Dark | |
GS08 | 6 | PS06 | Collectors Pack\Spells | Light | |
GS08 | 7 | PS07 | Collectors Pack\Spells | Light | |
GS08 | 8 | PS08 | Collectors Pack\Spells | Light | |
GS08 | 9 | PS09 | Collectors Pack\Spells | Light | |
GS08 | 10 | PS10 | Collectors Pack\Spells | Light | |
GS08 | 1 | DM01 | Collectors Pack\Duel Modifiers | Badlands | |
GS08 | 2 | DM02 | Collectors Pack\Duel Modifiers | Creepy Hollow | |
GS08 | 3 | DM03 | Collectors Pack\Duel Modifiers | Cursed Cemetary | |
GS08 | 4 | DM04 | Collectors Pack\Duel Modifiers | Ghost Town | |
GS08 | 5 | DM05 | Collectors Pack\Duel Modifiers | Pillars of The West | |
GS08 | 6 | DM06 | Collectors Pack\Duel Modifiers | Speeding Locomotive | |
GS09 | 1 | HE01 | Character Card Pack\Henrietta | Henrietta | |
GS09 | 2 | HE02 | Character Card Pack\Henrietta | Arcana/Ether Draw | |
GS09 | 3 | HE03 | Character Card Pack\Henrietta | Arcana Tracker | |
GS09 | 4 | HE04 | Character Card Pack\Henrietta | Crowmage | |
GS09 | 5 | HE05 | Character Card Pack\Henrietta | Skill Elemental Ward | |
GS09 | 6 | HE06 | Character Card Pack\Henrietta | Skill Premonition | |
GS09 | 7 | HE07 | Character Card Pack\Henrietta | Skill Spellarang | Skill Recall |
GS09 | 8 | HE08 | Character Card Pack\Henrietta | Skill Speedcantation | |
GS09 | 9 | HE09 | Character Card Pack\Henrietta | Skill Spellpuku | |
GS09 | 10 | HE10 | Character Card Pack\Henrietta | Skill Super Mega Ultra Magic Missiles | |
GS09 | 11 | HE11 | Character Card Pack\Henrietta | Skill Twincantation | |
GS09 | 1 | RE01 | Character Card Pack\Red | Red | |
GS09 | 2 | RE02 | Character Card Pack\Red | Conspire (Current Prowess) | |
GS09 | 3 | RE03 | Character Card Pack\Red | Prowess Tracker | |
GS09 | 4 | RE04 | Character Card Pack\Red | Skill Crackerjack | |
GS09 | 5 | RE05 | Character Card Pack\Red | Skill Forage Fiend | |
GS09 | 6 | RE06 | Character Card Pack\Red | Skill Junk Trap | |
GS09 | 7 | RE07 | Character Card Pack\Red | Skill Salty | |
GS09 | 8 | RE08 | Character Card Pack\Red | Skill Spell Trap | |
GS09 | 9 | RE09 | Character Card Pack\Red | Skill Sleuth | Skill The Sleuth Swipe |
GS09 | 10 | RE10 | Character Card Pack\Red | Skill Trash Panda | |
GS09 | 11 | RE11 | Character Card Pack\Red | Skill Uber-Dextrous | |
GS10 | 1 | LI01 | Item Cards\Legendary Items | King Frumlummin | |
GS10 | 2 | LI02 | Item Cards\Legendary Items | Mageek Sheyeld | |
GS10 | 3 | LI03 | Item Cards\Legendary Items | Necromantic Claymore | |
GS10 | 4 | LI04 | Item Cards\Legendary Items | Ring of Gonzales | |
GS10 | 5 | LI05 | Item Cards\Legendary Items | Idol of the Old God | |
GS12 | 1 | SC01 | Animas | Sorting Card Animas | |
GS12 | 2 | SC02 | Creature | Sorting Card Angsty Goblins | |
GS12 | 3 | SC03 | Creature | Sorting Card Bandits | |
GS12 | 4 | SC04 | Creature | Sorting Card Beebopnid | |
GS12 | 5 | SC05 | Creature | Sorting Card Chupacabra | |
GS12 | 6 | SC06 | Creature | Sorting Card Dune Wurm | |
GS12 | 7 | SC07 | Creature | Sorting Card General Creature | |
GS12 | 8 | SC08 | Creature | Sorting Card Jackalope | |
GS12 | 9 | SC09 | Creature | Sorting Card Magic Mushroom | |
GS12 | 10 | SC10 | Creature | Sorting Card Nude Taur | |
GS12 | 11 | SC11 | Creature | Sorting Card Peyote Scorpion | |
GS12 | 12 | SC12 | Creature | Sorting Card Soul Hunter | |
GS12 | 13 | SC13 | Creature | Sorting Card Specter | |
GS12 | 14 | SC14 | Creature | Sorting Card Wisp | |
GS12 | 15 | SC15 | Events | Sorting Card Events | |
GS12 | 16 | SC16 | Fate Cards | Sorting Card Fate | |
GS12 | 17 | SC17 | Grimslingers | Sorting Card Kipper | |
GS12 | 18 | SC18 | Grimslingers | Sorting Card Grimslingers | |
GS12 | 19 | SC19 | Grimslingers | Sorting Card Lafleur | |
GS12 | 20 | SC20 | Grimslingers | Sorting Card Luella | |
GS12 | 21 | SC21 | Grimslingers | Sorting Card Nyunyo | |
GS12 | 22 | SC22 | Hp and EP TRACKERS | Sorting Card Health Energy Trackers | |
GS12 | 23 | SC23 | Items | Sorting Card Items | |
GS12 | 24 | SC24 | Miscellaneous | Sorting Card Misc | |
GS12 | 25 | SC25 | Modifiers/Dispositions | Sorting Card Creature Modifiers Dispositions | |
GS12 | 26 | SC26 | Number Cards | Sorting Card Numbers | |
GS12 | 27 | SC27 | Spells | Sorting Card Elements | |
GS12 | 28 | SC28 | Spells | Sorting Card Signatures | |
GS12 | 29 | SC29 | Target Cards | Sorting Card Targets | |
GS12 | 30 | SC30 | Witch King / Althaia | Sorting Card Witch King |
Grimslingers The Northern Territory Errata
type | File/deck | pg/card | old text or question | updated text or answer | BGG thread |
---|---|---|---|---|---|
clarification | GS06_RuleBook(5.5x8.5in)v1.5 | 33 | in pargraph, moved to it's own bullet for clarification | If told to draw a specific item that is already in the item discard pile (such as a ritual item), players will still get to take the item by drawing it from the discard pile. However, if told to gain a specific item that is already owned by another player, nothing will be drawn, and ownership of that item will not change. | BGG thread |
clarification | GS06_RuleBook(5.5x8.5in)v1.5 | 36 | Bounties: Side objectives that are tangential to the main objective of the campaign. Bounties are found in the Area booklet, and can be completed in either campaign or free roam mode. | Bounties: Side objectives that are tangential to the main objective of the campaign. Bounties are found in the Area booklet, and can be completed in either campaign or free roam mode. You may start bounties during the narrative phase of the adventure turn, before or after you resolve a story part (if you have one to resolve). | BGG thread |
clarification | GS09_Character Pack | n/a | Where do we find that information fot the kickstarter exclusive characters? | Arcana starts at 0, Prowess starts at 3. Henrietta's witchcraft skills can be used with any character that doesn't have their own set of skills yet. | BGG thread |
typo | GS06_AreaBook(5.5x8.5in)v1.1 | 4 | Special Note: Typically, a Jack represents a special event; however, in this area the Jack of Hearts, Spades and Clubs represent landmarks. | Special Note: Typically, a Jack represents a special event; however, in this area the Jack of Diamonds, Hearts, and Clubs represent landmarks. | BGG thread |
typo | GS06_AreaBook(5.5x8.5in)v1.1 | 5 | Gain 2 HP and 2 EP. Players must then choose one option as a group. | Gain 2 HP and 2 EP. Players may then choose one option as a group. | BGG thread |
typo | GS06_AreaBook(5.5x8.5in)v1.1 | 7 | To Red River - White Portal | To Red River - Red Portal | BGG thread |
typo | GS06_AreaBook(5.5x8.5in)v1.1 | 12 | To The Valley of Death - White Portal | To The Valley of Death - Red Portal | BGG thread |
typo | GS06_RuleBook(5.5x8.5in)v1.5 | 30 | Example 2: When a creature runs out of active cards, a player must reload and reactivate that creature’s skill cards on their behalf. The duel with Becca has progressed and it is now the Standoff phase. The Bandits only have 8 EP left, and all 9 of their skill cards are in their discard pile - meaning they must attempt to reload them this phase. To do this, Becca lowers the Bandits EP by 4leaving them with 1 EP (because a creature will never lower their own EP to 0 to reload cards). Becca then shuffles the creature’s discard pile, takes four random cards and places them face down in the creature’s active card pile. | Example 2: When a creature runs out of active cards, a player must reload and reactivate that creature’s skill cards on their behalf. The duel with Becca has progressed and it is now the Standoff phase. The Bandits only have 6 EP left, and all six of their skill cards are in their discard pile - meaning they must attempt to reload them this phase. To do this, Becca lowers the Bandits EP by 5 leaving them with 1 EP (because a creature will never lower their own EP to 0 in order to reload cards). Becca then shuffles the creature’s discard pile, takes five random cards and places them face down in the creature’s active card pile. | BGG thread |
typo | GS06_Sheet_Progress-Tracker(5.5x8.5in)v1.1 | 3 | Preparing to play as Barceline with the Witchcraft skills I went to purchase Elemental Ward with my initial PP only to see that it costs 88PP. Every other skill costs 8PP so just wanting to confirm that this is meant to be a cost of 8 as well. | Hm, if it says 88pp, that is definitely a typo. It should cost 8. | BGG thread |
Q/A | Player Questions | n/a | In the rulebook it says after the creature is defeated, if you are on a landmark tile or the duel was part of the story, proceed to the REST PHASE. My question is: Do bounties count as part of the story? I was going to do the bounty in the upper left corner of the valley. The tile was an attack tile. Bounties take place before or after the narrative phase. If i would complete this bounty, do I then need to resolve the attack node? Which would basically be back to back duels. Hope this makes sense. | During the tile resolution phase, you may choose to resolve a bounty (if you meet the prerequisites) instead of resolving the area tile you are on. If you choose to resolve a bounty while on a legendary chest or key area tile, those may be resolved before, and in addition to, a bounty. | BGG thread |
Grimslingers FAQ
Frequently Asked Questions Concerning Grimslingers.Question | Answer |
---|---|
Q: Where do we find that information for the kickstarter exclusive characters? | A: Henrietta's Arcana starts at 0, and Red's Prowess starts at 3. When playing the co-op campaign, both Arcana and Prowess persist between duels, and only reset when starting a new game session. Henrietta's witchcraft skills can be used with any character that doesn't have their own set of skills yet. You can learn more about Red and Henrietta on this page under their rules tab. |
Q: Where do all cards go when they are over your hand/stash/passive space limit? | A: This depends on the type of card. Anytime you draw items over your limits, you can organize your hand/stash and figure out what items to keep and which to get rid. of If you acquire new items and you are out of space, you can get rid of an item you already own by discarding it and acquiring the new item (Which can be done from either your hand or stash, since you are free to reorganize both at this time). When acquiring spells and skills (which only happens while you're on a landmark node), if you don't have room in your stash/passive space/hand, the new card will go directly to your deactivate pile. |
Q: Am I required to increase my hand/stash/passive before I buy new spells with my progress points? Or can I just buy and choose what to keep in my hand and stash from all my available cards at the beginning of a session? | A: At the start of a session, you will choose where the cards you own go (stash, passive space, hand, or deactivate pile). If you acquire new spells/skills during a session and you're over your hand/stash limits, you can put the new card directly into your deactivate pile. Since you typically get new spells/skills while on a landmark node (where you are able to spend you progress points), you also have a rest phase and can freely organize your hand/stash as you see fit. |
Q: When playing the core game's Valley of Death campaign, do I use both the new Area Booklet and the old Valley of Death Story Booklet? And then follow the new rules, so PP instead of levels, etc.? And do I start on the Valley Haven tile? | A: Yes, yes and yes. Just don't pay attention to the individual landmark stuff in the core game's Valley of Death storybooklet. That's all been updated in the expansion's Area booklet. Essentially you are following the core game's story using the expansion's mechanics. |
Q: If you start the campaign and buy 4 new spells, you will exceed the total allowable cards in your hand/stash. Do you remove from the game the spells you don't want to stay under the hand/stash cap limit at start of game? | A: No! New spells go to your deactivate pile if your stash/passive space/hand limit is maxed. Since you are on a landmark node when you acquire these new cards, you have a rest phase where you are freely able to reorganize your hand and stash. |
Q: Movement on first turn of adventure? Is this phase skipped on the first turn at the beginning of the campaign? | A: For the Valley of Death campaign, yes. For the child of light campaign, the adventure turn technically doesn't start until after the Preface. |
Q: If I am playing the campaign(s) solo, is there anything I don't need? | A; If you are playing solo, you need only worry about one character's skill cards and element cards. |
Q: If I only want to experience the updated content, what components don't I need from the 3rd edition core game | A: Things you don't need (for either of the campaigns) when using 4th edition rulebook: 1. Target Cards | 2. Archetype Cards | 3. Level Trackers | 4. You DO need at least 1 set of dark and light, but do not need all sets (if you got the collector's card pack that came with several sets. | 5. 3rd Edition Rulebook] |
Q: The Northern Territories booklet mentions only four characters, and each comes with their own special skills and trackers. But what if I wanted to play one of the other characters who do not have such sets, say, like Barceline? Do I just play without special skills or am I required to choose between the four characters who do have those cards? | A: Technically, you can play a character who doesn't have skills in the 4th edition, but you'll be seriously underpowered. You can make up for this by loading up on signature spells. Most importantly, you can use Henrietta's "witchcraft" skills for any Grimslinger who doesn't have their own set. |
Q: Where do I put the character piece when starting the campaign? | A: Each campaign booklet (The Valley of Death and The Child of Light) tell you where to place your character piece at the start of the story. The Northern Territory's Area Booklet does not tell you where to place your character piece, but does tell you how to setup the board prior to placing your piece for the story. |
Q: Do bounties count as part of the story? In the rulebook it says after the creature is defeated, if you are on a landmark tile or the duel was part of the story, proceed to the REST PHASE. If I'm on an attack node when I complete the bounty, do I then need to resolve the attack node (for back to back duels)? | A: During the tile resolution phase, you may choose to resolve a bounty (if you meet the prerequisites) instead of resolving the area tile you are on. If you choose to resolve a bounty while on a legendary chest or key area tile, those may be resolved before, and in addition to, a bounty. So no - if you are on an attack node when you complete a bounty you do not need to fight back to back duels. |
Q: If I get to zero EP do I die? An enemy can be defeated by either reducing its HP or EP to zero. Is this the same with my character? | You are not defeated if your EP reaches 0. There are multiple ways to defeat creatures, but only one way to take down a Grimsligner - Health |
Q: At the end of the campaign booklet it says go to Greenbrier's website to obtain next part of campaign, where? I couldn't find it. | The second part will be added to this site as a PDF when Stephen Gibson has completed it. He is waiting to hear lots of feedback on the Child of Light campaign so he can give people more of what they liked about the campaign and less (or none) or what they didn't like. |
Q: What happens when you are forced to discard and item that says "deactivate on use?" | A: Typically, if you are forced to discard an item as a result of an event or story moment that item goes into the common item discard pile, regardless what it says on the card. Thematically, those items are being stolen, traded, or otherwise destroyed as part of the story. If you are using or activating an item to respond to a story moment or event, then you follow the instructions on the card (i.e. deactivate that item instead of discarding it). |
Q: When should I use Disposition cards? | A: Use dispositions for all monster duels triggered by Attack tiles, event cards, Landmarks, or bounties. Do not use disposition cards for monster duels initiated by the story booklet unless otherwise instructed to do so. |
Q: Can La Fleur's Vampyrism be used during the adventure turn rest phase? | A: No. Vampyrism requires a target. It can only be used during the Standoff phase of a duel. |
Q: How do Bounties work? | A: Bounties are one of the main focuses of Free Roam mode, but can be completed during any Tall Tale game mode. To complete a bounty, turn to the bounty section of the specific area you are currently exploring in the Area booklet. If the prerequisites are met, you may begin the bounty during the Rest phase of an adventure turn, before or after you have taken your Standoff actions for that rest phase. Note: Once a bounty has been successfully resolved, it cannot be initiated again unless at least one player in the group has not completed it. The activities required to complete a bounty vary. Once a bounty has begun, players cannot complete any more story parts until either completing or abandoning that bounty. If players abandon a bounty, they may choose to begin again if prerequisites are met. If you are defeated during a bounty, refer to the defeat section that most closely resembles the activity you were doing. In most cases, this will either be defeat during a creature duel or an Event area tile. Note: Any duels entered into when resolving a bounty will use Creature Dispositions for that encounter, unless stated otherwise in the listed bounty. Bounties offer a variety of rewards. In addition to any loot described in the bounty itself, be sure to check the bounty off on your characters achievement tracker. |
Q: Do cards that say "the amount of EP/HP the target is missing" refer to the max value possible on the tracker, or the targets current max stat? | A: The cards refer to the target's current maximum EP/HP value. If the target's max EP is 7, and they are currently at 2 EP, they are missing 5 EP. |
Q: Does +NV apply to another "+X NV" listed on a card? | A: Yes! For example: An action in the Standoff phases gives you +1 NV to all other cards you play this turn. You then play the spell Magnify, which allows you to play a new card with +1 NV. That third spell you play recieves a total of +3 NV (+1 NV from your Standoff action, and then +2 from Magnify, because Magnify is also affected by the Standoff action). |
Q: What is the definiton of "steal?" | A: The target of the steal effect loses the designated card, and the user of the steal effect gains the designated card. During the Tall Tale, items stolen by cratures or event cards are placed in the common discard pile. |
Q: What's the purpose of Flee standoff action? | A: The duel immediately ends, and you lose 1 defeat. However, you dont spend your resources (like HP, EP, or cards) trying to defeat a creature you don't think you can beat. It also saves you the time and embarrassment of being defeated by a Nude Tauren. |
Q: Does the item deck ever run out? And if so, what happens? | A: Its very unlikely at lower player counts, but in a 4 player game it is technically possible to run out of items. If it happens, you shuffle the item discard and flip it face down into a new item deck. In an earlier addition of the 1st campaign, players were awarded way too many items as currency, more than you'd know what to do with. In the new 4th edition area booklet, the game is much more stingy with items. |
Q: When paying 8PP for buying signature spells, are you actually buying the two listed - or just one and it means that you cannot buy the other? | A: You're buying both. They are paired together to help promote variety. |
Q: Bloodlust and Siphon both seem like potential instakillers of creatures in some cases. Is that ok? | A: Yeah! Definitely ok if you can pull it off. |
Q: Do Portals go into Fate deck (after you build the area)? | A: No. Keep portals out of the fate deck unless instructed to use them to construct an area. |
Q: Should the Hexillion Blade be part of the Item deck in Tell Tale? | A: Nope. The Hexillion blade is kept in with the miscellaneous cards, off to the side. The three fragments of the sword are, however, kept in the item deck. |
Q: If a creature's HP reaches 0 before their card activates, does that card still resolve? | A: No. Like dueling players, if a target's HP reaches 0 before their card resolves, that card does not resolve. |
Q: Can you clarify what I keep and what I don't when cleaning up a session? | A: When ending a game session, follow these steps: Review the Achievement tracker and mark off any achievements you may have missed. Double check that all progress points are accounted for on your Progress Tracker, and that any unspent progress points have been noted. Players may also choose to reset and re-allocate progress points before their next session. Make a note of what area you were defeated in. If you were playing campaign mode, also note what chapter and story part you last completed, and if any story markers that have been acquired. If you are immediately starting a new session, scroll down for start locations. If starting a new game session, return all cards in your discard and deactivate piles to your hand or stash. Reset your HP / EP to your max, and your special resource tracker to its regular starting point. If ending a game session, keep all of the cards required for your character, and purchased via the progress tracker, together and return them to the game box. This will make it easier to start a new game session in the future. Return all other cards to the game box(es) or, if starting a new game session, their respective decks and locations within the Tall Tale game space (items to the item deck, etc) and reshuffle them. Note: Item cards are not kept between game sessions, and should be returned to the box or their respective decks if you are going to start a new session (including legendary items). Note: If players acquired the Daemon Scourge card, they may discard it when ending or starting a new session. Area Start Locations: You may only start in these locations if you ended a game session in these areas or were defeated there. Valley of Death = The Valley Haven (King of Hearts) Red River = The Point of No Return (King of Spades) The Gates of Hell = Black or Red Portal The Northern Outskirts = Janes Outpost (King of Hearts) The Down Under = Red Portal The Great Deep = Start at the Down Under Red Portal. |
Q: when begining a player vs player duel, during setup it says that players should pick 4 out of 8 skill cards and then leave the rest to the side. What does "off to the side mean?" | A: It means out of the game. You will not be able to use those cards for this duel. |
Q: When instructed to discard cards, can you do so from your deactivate pile or stash? | A: You may never discard from your deactivate pile. If an event, story moment, or landmark tells you to discard, you may do so from either your hand or stash. During a duel, if a creature or player effect instructs you to discard, you may only do so from your hand. |