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Dev Blog – Game Publisher : Greenbrier Games Warning: mysqli_query(): (HY000/1030): Got error 122 from storage engine in /home/gbgweb/public_html/gne/wp-includes/wp-db.php on line 2056

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Category Archives: Dev Blog

Announcing a New Team Member: Dan Cotrupe!

It wasn’t a particularly dark and stormy night. There was some cloud cover, and an occasional light sprinkle, but that was how it worked sometimes. You wanted ambiance, and you got light sweater weather instead. In any case, she wore the trenchcoat and fedora anyway. In this setting it stuck out like a sore thumb, […]

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The Challenges of Communication (Or Why Seeing Other’s POV Can Prevent A Snowy Death)

As simple as this sounds, it’s really humbling to me how often I realize what I am missing from another person’s perspective, even when they are doing something that will further my business. I have tried to mitigate that in myself by experiencing each part of the board game process. That desire to see all […]

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Getting Past Designer’s Block

While traveling I have also been able to get work done for a new game we will be releasing. It’s been amazing to get to codesign after a long time of only doing game development work. Alex Cutler and I will be creating a game together and while I’m not ready to share details yet, […]

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Visiting China for Manufacturing, Part 2

I never knew that being a dentist’s daughter, and working in a scene shop as a theatre undergrad would prepare me for going to a factory in China. While I have spent the last 9 years talking about the miniature making process to my colleagues, as well as manufacturers, it’s an entirely different experience being […]

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Visiting China for Manufacturing, Part 1

Right now, thanks to a virus, our industry (and many many others from auto parts to perfume) are having ongoing conversations about the effect the coronavirus will have on sales. It is frustrating. Moreover it is layered onto the already ongoing trade conflicts. I guess this is why “May you live in interesting times,” is […]

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Lost Ones Story and The Challenge of Waiting

With Lost Ones, the art direction, and layouts are already mostly completed. The stories were also outlined quite some time ago, but since this narrative has many branches, the endings have yet to be completed. Gordon is working on the last one at this time, but as a fellow writer, I understand how hard it […]

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Tales of BarBEARia Dev Blog 2

We took a huge leap forward this month in the world of BarBEARians.Starting with the design of the game itself, we revised the player board, and village screens before sending them to our wonderful local printer, Mike Rogers to make a prototype to take on the road. At the same time we have two amazing […]

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BarBEARrian Battleground Expansion Components

Our BarBEARrian Battleground Expansion needs a few more pieces of love before it is ready for playtesting. Designers Walter and Ian have done an incredible job of addressing the parts of Bears that gamers have found the most “fiddly” while keeping the game true to its original intent. A few elements, like the new player […]

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Lost Ones Graphic Design

We started Lost Ones alpha playtesting at Essen, and were able to pass on notes before diving right back into Folklore: Fall of the Spire crunch over the holidays. So while team Writing polished up the final Folklore work, Graphic Design was working on organizing the documents for the game to get it ready for […]

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