Category Archives: Dev Blog

The Challenges of Communication (Or Why Seeing Other’s POV Can Prevent A Snowy Death)

As simple as this sounds, it’s really humbling to me how often I realize what I am missing from another person’s perspective, even when they are doing something that will further my business. I have tried to mitigate that in myself by experiencing each part of the board game process. That desire to see all […]

Visiting China for Manufacturing, Part 2

I never knew that being a dentist’s daughter, and working in a scene shop as a theatre undergrad would prepare me for going to a factory in China. While I have spent the last 9 years talking about the miniature making process to my colleagues, as well as manufacturers, it’s an entirely different experience being […]

Visiting China for Manufacturing, Part 1

Right now, thanks to a virus, our industry (and many many others from auto parts to perfume) are having ongoing conversations about the effect the coronavirus will have on sales. It is frustrating. Moreover it is layered onto the already ongoing trade conflicts. I guess this is why “May you live in interesting times,” is […]

Lost Ones Story and The Challenge of Waiting

With Lost Ones, the art direction, and layouts are already mostly completed. The stories were also outlined quite some time ago, but since this narrative has many branches, the endings have yet to be completed. Gordon is working on the last one at this time, but as a fellow writer, I understand how hard it […]

Julie’s two character setup for first time players:

When I am teaching or making recommendations for a two player game (or a solo player) my standard go to is to pick the Arcanist and Exorcist.      Neither is powerful in attacks to start, but they are better on defense for the first time setting. For the Arcanist, I suggest the Seeker Focus, because […]

BarBEARrian Battleground Expansion Components

Our BarBEARrian Battleground Expansion needs a few more pieces of love before it is ready for playtesting. Designers Walter and Ian have done an incredible job of addressing the parts of Bears that gamers have found the most “fiddly” while keeping the game true to its original intent. A few elements, like the new player […]