Warning: mysqli_query(): (HY000/1030): Got error 122 from storage engine in /home/gbgweb/public_html/gne/wp-includes/wp-db.php on line 2056
Julie – Game Publisher : Greenbrier Games Warning: mysqli_query(): (HY000/1030): Got error 122 from storage engine in /home/gbgweb/public_html/gne/wp-includes/wp-db.php on line 2056

Warning: mysqli_query(): (HY000/1030): Got error 122 from storage engine in /home/gbgweb/public_html/gne/wp-includes/wp-db.php on line 2056
class="archive author author-julie2 author-102 lightbox nav-dropdown-has-arrow">

Author Archives: Julie

Announcing a New Team Member: Will Sobel!

New Team Member Joins the Horde We’ve known Will since he showed up at the GAMA booth for our meeting with Southern Hobby in 2014? 2015? It’s been a while. His direct approach and willingness to answer any question made him a colleague we were excited to work with in distribution. From then to now […]

Posted in Uncategorized

Announcing a New Team Member: Dan Cotrupe!

It wasn’t a particularly dark and stormy night. There was some cloud cover, and an occasional light sprinkle, but that was how it worked sometimes. You wanted ambiance, and you got light sweater weather instead. In any case, she wore the trenchcoat and fedora anyway. In this setting it stuck out like a sore thumb, […]

Posted in Uncategorized

The Challenges of Communication (Or Why Seeing Other’s POV Can Prevent A Snowy Death)

As simple as this sounds, it’s really humbling to me how often I realize what I am missing from another person’s perspective, even when they are doing something that will further my business. I have tried to mitigate that in myself by experiencing each part of the board game process. That desire to see all […]

Posted in Uncategorized

Getting Past Designer’s Block

While traveling I have also been able to get work done for a new game we will be releasing. It’s been amazing to get to codesign after a long time of only doing game development work. Alex Cutler and I will be creating a game together and while I’m not ready to share details yet, […]

Posted in Uncategorized

Visiting China for Manufacturing, Part 2

I never knew that being a dentist’s daughter, and working in a scene shop as a theatre undergrad would prepare me for going to a factory in China. While I have spent the last 9 years talking about the miniature making process to my colleagues, as well as manufacturers, it’s an entirely different experience being […]

Posted in Uncategorized

Visiting China for Manufacturing, Part 1

Right now, thanks to a virus, our industry (and many many others from auto parts to perfume) are having ongoing conversations about the effect the coronavirus will have on sales. It is frustrating. Moreover it is layered onto the already ongoing trade conflicts. I guess this is why “May you live in interesting times,” is […]

Posted in Uncategorized

Lost Ones Story and The Challenge of Waiting

With Lost Ones, the art direction, and layouts are already mostly completed. The stories were also outlined quite some time ago, but since this narrative has many branches, the endings have yet to be completed. Gordon is working on the last one at this time, but as a fellow writer, I understand how hard it […]

Posted in Uncategorized

Tales of BarBEARia Dev Blog 2

We took a huge leap forward this month in the world of BarBEARians.Starting with the design of the game itself, we revised the player board, and village screens before sending them to our wonderful local printer, Mike Rogers to make a prototype to take on the road. At the same time we have two amazing […]

Posted in Uncategorized

BarBEARrian Battleground Expansion Components

Our BarBEARrian Battleground Expansion needs a few more pieces of love before it is ready for playtesting. Designers Walter and Ian have done an incredible job of addressing the parts of Bears that gamers have found the most “fiddly” while keeping the game true to its original intent. A few elements, like the new player […]

Posted in Uncategorized